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  • The Ultimate Guide to Video Game Writing and Design

    The Ultimate Guide to Video Game Writing and Design

  • The Game Maker's Apprentice: Game Development for Beginners

    The Game Maker's Apprentice: Game Development for Beginners

  • Essential 3D Game Programming: with C++ and OpenGL

    Essential 3D Game Programming: with C++ and OpenGL

  • Game Development Essentials: Game Story & Character Development

    Game Development Essentials: Game Story & Character Development

  • Programming Role Playing Games with DirectX 8 w/CD

    Programming Role Playing Games with DirectX 8 w/CD

  • ActionScript for Multiplayer Games and Virtual Worlds

    ActionScript for Multiplayer Games and Virtual Worlds

  • Learning Autodesk 3ds Max 2010 Foundation for Games

    Learning Autodesk 3ds Max 2010 Foundation for Games

  • Getting started with Conitec's 3D gamestudio: Step by Step Training Guide for Conitec's 3D gamestudio World Editor Software

    Getting started with Conitec's 3D gamestudio: Step by Step Training Guide for Conitec's 3D gamestudio World Editor Software

  • Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds

    Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds

  • 3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling

    3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling

  • Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines

    Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines

  • Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2

    Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2

  • The Official Blender GameKit: Interactive 3D for Artists

    The Official Blender GameKit: Interactive 3D for Artists

  • The Official Guide to 3D GameStudio

    The Official Guide to 3D GameStudio

  • The Art of Halo

    The Art of Halo

  • ZBrush 4 Sculpting for Games: Beginner's Guide

    ZBrush 4 Sculpting for Games: Beginner's Guide

  • Game Programming in C++: Start to Finish

    Game Programming in C++: Start to Finish

  • Game Design: A Practical Approach

    Game Design: A Practical Approach

  • Cinematic Game Secrets for Creative Directors and Producers: Inspired Techniques From Industry Legends

    Cinematic Game Secrets for Creative Directors and Producers: Inspired Techniques From Industry Legends

  • 3D Math Primer for Graphics and Game Development

    3D Math Primer for Graphics and Game Development

  • Multiplayer Gaming and Engine Coding for the Torque Game Engine

    Multiplayer Gaming and Engine Coding for the Torque Game Engine

  • Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques

    Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques

  • 3D for iPhone Apps with Blender and SIO2: Your Guide to Creating 3D Games and More with Open-Source Software

    3D for iPhone Apps with Blender and SIO2: Your Guide to Creating 3D Games and More with Open-Source Software

  • Creating Games with Unity and Maya: How to Develop Fun and Marketable 3D Games

    Creating Games with Unity and Maya: How to Develop Fun and Marketable 3D Games

  • 3D Game Textures, Second Edition: Create Professional Game Art Using Photoshop

    3D Game Textures, Second Edition: Create Professional Game Art Using Photoshop

  • Game Physics Engine Development, Second Edition: How to Build a Robust Commercial-Grade Physics Engine for your Game

    Game Physics Engine Development, Second Edition: How to Build a Robust Commercial-Grade Physics Engine for your Game

  • Game Development Essentials: Game Artificial Intelligence

    Game Development Essentials: Game Artificial Intelligence

  • The Art of Game Design: A book of lenses

    The Art of Game Design: A book of lenses

  • 3D Game Engine Design

    3D Game Engine Design

  • Theory of Fun for Game Design

    Theory of Fun for Game Design

  • Beginning DirectX 11 Game Programming

    Beginning DirectX 11 Game Programming

  • 3D Game Programming All in One, Third Edition

    3D Game Programming All in One, Third Edition

  • Practical Rendering and Computation with Direct3D 11

    Practical Rendering and Computation with Direct3D 11

  • 3D Game Textures. Create Professional Game Art Using Photoshop

    3D Game Textures. Create Professional Game Art Using Photoshop

  • Maya Python for Games and Film: A Complete Reference for Maya Python and the Maya Python API

    Maya Python for Games and Film: A Complete Reference for Maya Python and the Maya Python API

  • Creating 3D Worlds with CD-ROM

    Creating 3D Worlds with CD-ROM

  • XNA 4.0 Game Development by Example: Beginner's Guide

    XNA 4.0 Game Development by Example: Beginner's Guide

  • Beginning Game Programming: A GameDev.net Collection

    Beginning Game Programming: A GameDev.net Collection

  • 3d Game Engine Design, 2nd Edition

    3d Game Engine Design, 2nd Edition

  • Animation Unleashed: 100 Principles Every Animator, Comic Book Writers, Filmmakers, Video Artist, and Game Developer Should Know

    Animation Unleashed: 100 Principles Every Animator, Comic Book Writers, Filmmakers, Video Artist, and Game Developer Should Know



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