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3D Book Real-Time Rendering, Third Edition

3D Book Real-Time Rendering, Third Edition
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Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures.





Real-Time Rendering, Third Edition

Author
Naty Hoffman
Publisher
Peters, Wellesley
Manufacturer
Peters, Wellesley
Publication Date
2008-07-25
Edition
3. Auflage.
Binding
Gebundene Ausgabe
ISBN
1568814240
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