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Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D  
27.10 €
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Author Tony Mullen
Publisher Wiley & Sons
Publication Date 2008-06-27
Taschenbuch - 400 Pages
ISBN 0470192801

Amazon Reviews
amazon.de:
Defy the Rules of 3D and Get Physical with Blender

Bounce, Tumble, and Splash! is the only book to cover the advanced simulation features of Blender, the premier open source 3D software that is a must-have for your animation toolbox. Expert author Tony Mullen provides you with the real-world know-how to create dynamic, highly realistic images of flames, cloth, hair and other physical phenomena from the world around you. This unique guide will help you push the boundaries of 3D and take your Blender skills to the limit.

You’ll discover the very latest Blender physics and dynamics tools, including simulations for soft body, fluid, rigid body, and rag doll dynamics. Hone the skills to create stormy seas, flowing hair, or fiery flames with the sophisticated coverage of advanced Blender features included in this beautiful, full-color guide.
*

Set particle parameters, define systems, and discover new Blender particle functionality
* Explore the new cloth simulation, improved tools for soft bodies, and the Demolition Python script
* Style the latest look in hair with strand particles, new styling tools, and new features for hair and fur
* Make a splash with fluid simulations and modifiers
* Use the Blender Game Engine and the Bullet physics library to create rigid body physics simulations
*

Build realistic trees and plants with Blender scripts and third-party tools

Create dynamic hair effects using hair styling and soft body simulation for particles

Use the improved soft bodies to create jiggling, bouncing objects

Valuable Companion CD
Access the CD for Blender 2.46 installers for Windows and Macintosh and a source tarball for users of Linux and other flavors of Unix. You’ll also find a variety of .blend files to support the projects in the book.

amazon.de:
With more than 2 million downloads in a year, Blender is the premier free, open source 3D software that allows artists to create oceans, flames, cloth, hair, and other physical attributes from the real world. No other title offers step-by-step instructions on Blender’s more complex features while showcasing the unique objects and characters that can be created in Blender. The friendly but professional tone focuses on visual examples in full color and provides clear, in-depth explanations of how each specific step was taken and why each choice was made. Serious practitioners of CG who are interested in learning more advanced skills will be pleasantly surprised by the sophisticated coverage of Blender’s fluid simulation system and all of its latest features. This title reviews the Bullet physics engine, which handles a variety of physics simulations such as rigid body dynamics and rag doll physics.
amazon.de:
Defy the Rules of 3D and Get Physical with Blender

Bounce, Tumble, and Splash! is the only book to cover the advanced simulation features of Blender, the premier open source 3D software that is a must-have for your animation toolbox. Expert author Tony Mullen provides you with the real-world know-how to create dynamic, highly realistic images of flames, cloth, hair and other physical phenomena from the world around you. This unique guide will help you push the boundaries of 3D and take your Blender skills to the limit.

You’ll discover the very latest Blender physics and dynamics tools, including simulations for soft body, fluid, rigid body, and rag doll dynamics. Hone the skills to create stormy seas, flowing hair, or fiery flames with the sophisticated coverage of advanced Blender features included in this beautiful, full-color guide.

  • Set particle parameters, define systems, and discover new Blender particle functionality

  • Explore the new cloth simulation, improved tools for soft bodies, and the Demolition Python script
  • Style the latest look in hair with strand particles, new styling tools, and new features for hair and fur
  • Make a splash with fluid simulations and modifiers
  • Use the Blender Game Engine and the Bullet physics library to create rigid body physics simulations
  • Build realistic trees and plants with Blender scripts and third-party tools

Create dynamic hair effects using hair styling and soft body simulation for particles

Use the improved soft bodies to create jiggling, bouncing objects

Valuable Companion CD
Access the CD for Blender 2.46 installers for Windows and Macintosh and a source tarball for users of Linux and other flavors of Unix. You’ll also find a variety of .blend files to support the projects in the book.

amazon.de:
Tony Mullen, PhD, teaches at Tsuda College, Tokyo, where his courses include modeling and animation with Blender as well as the Python programming language. Mullen has been a cartoonist and an illustrator and has a broad background in CG-related work. His screen credits include writer, codirector, or lead animator on several short films, including the award-winning Gustav Braüstache shorts. He is also the author of Introducing Character Animation with Blender (Sybex).
amazon.com:
Learn all about Blender, the premier open-source 3D software, in Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D. You will find step-by-step instructions for using Blender?s complex features and full-color visual examples with detailed descriptions of the processes. If you?re an advanced Blender user, you will appreciate the sophisticated coverage of Blender?s fluid simulation system, a review Blender?s latest features, and a guide to the Bullet physics engine, which handles a variety of physics simulations such as rigid body dynamics and rag doll physics.
amazon.com:
Defy the Rules of 3D and Get Physical with Blender

Bounce, Tumble, and Splash! is the only book to cover the advanced simulation features of Blender, the premier open source 3D software that is a must-have for your animation toolbox. Expert author Tony Mullen provides you with the real-world know-how to create dynamic, highly realistic images of flames, cloth, hair and other physical phenomena from the world around you. His friendly yet professional tone focuses on visual examples and provides clear, in-depth explanations of how each specific step was taken and why each choice was made.

You’ll discover the very latest Blender physics and dynamics tools, including simulations for soft body, fluid, rigid body, and rag doll dynamics. Hone the skills to create stormy seas, flowing hair, or fiery flames with the sophisticated coverage of advanced Blender features included in this beautiful, full-color guide.

The valuable companion CD provides Blender 2.46 installers for Windows and Macintosh and a source tarball for users of Linux and other flavors of Unix. You’ll also find a variety of .blend files to support the projects in the book.

This unique guide will help you push the boundaries of 3D and take your Blender skills to the limit. Order your copy today!

amazon.com:
  • With more than 2 million downloads in a year, Blender is the premier free, open source 3D software that allows artists to create oceans, flames, cloth, hair, and other physical attributes from the real world
  • No other title offers step-by-step instructions on Blender’s more complex features while showcasing the unique objects and characters that can be created in Blender
  • The friendly but professional tone focuses on visual examples in full color and provides clear, in-depth explanations of how each specific step was taken and why each choice was made
  • Serious practitioners of CG who are interested in learning more advanced skills will be pleasantly surprised by the sophisticated coverage of Blender’s fluid simulation system and all of its latest features
  • Reviews the Bullet physics engine, which handles a variety of physics simulations such as rigid body dynamics and rag doll physics
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[ Kommentar hinzufügen ]Amazon Customer Comments
The one-stop guide to all of the Blender’s physical realityRating: 5
28 Oct 2008 @ amazon.com

This is a great book. The quality of the print, color illustrations (although they sometimes don’t do justice to the original RGB artwork), the bundled DVD with examples and scripts... everything is top-notch.

The text is easy to understand, and illustrations give you a very clear picture of what you need to do, and where. It covers all (and I really mean all) aspects of physics simulation: materials, shaders, hair, soft bodies, cloth, water... everything. It presents everything in a well systematized way, so you can’t get lost.

The only thing that bothered my a little, is that author makes references to previous chapters, so if you’re jumping around the book, you may find you need to read a few chapters more than you thought you’d need. But that’s okay, because anything you read in this book is good learning material.

For an aspiring Blender newbie, this book is, probably, the quickest way of getting up to speed, and even getting the hang of some pretty advanced stuff.
Excellent for intermediate and advanced Blender usersRating: 5
20 Sep 2008 @ amazon.com

This is an excellent book for intermediate and advanced Blender users who want to use particles, soft bodies, cloth, hair, fluids, the game engine, and other things that help to simulate physics and real life.
Very DisapointingRating: 1
15 Aug 2008 @ amazon.com

I have been using blender for a while now and enjoyed his other book about character animation, but I was unable to get any of the 5 tutorials that I tried in this book to work at all. Must be for Advance users only I guess.
Fantastic Book Fantastic AuthorRating: 5
20 Jul 2008 @ amazon.com

I just bought the book and will start learning it immediately. The book is amazing in its illustrations and quality. I had a complaint about another book by Tony Mullen. He responded to my complain in a matter of hours. I will let more experienced reviewers evaluate the book, but I will highly recommend any author who cares so much for his customers.
You need this book. Definitely.Rating: 5
18 Jul 2008 @ amazon.com

I ordered this book without much hesitation, once I discovered Tony was writing it. Having read his past book "Introducing Character Animation with Blender", I ordered this one without thinking twice. Now that this book is in my hands, I can’t regret for my choice. The overall quality of the publication is impressive. Not only for the contents but also for the technical realization: fine paper with color quality images. It’s not common these days. The book is composed of 400 pages (7 chapters) plus an appendix and they are:

Chapter 1 - Re-creating the World: An overview
This chapter describes those tools and techniques that are not well explained elsewhere by the Blender literature. It covers topics like material creation with nodes, transparency, subsurface scattering, sky maps (sphere maps and angular maps) and those tools that can be used to fake physics, when accurate simulations are not necessary at all but you still need a "quick and dirty" method to achieve an effect efficiently and with sufficient speed (an example: water simulation with surface tension displacement or cloth simulation using a displacement modifier). Obviously, these techniques are useful for everyone involved using Blender. No doubt. Much appreciated.

Chapter 2 - The Nitty-Gritty on particles.
The first thing I thought after reading this chapter was:"WOW". *ALL* the latest development on Blender particles is covered here: emitters, reactors, positioning particles on a grid, chained physics systems, various types of visualizations, force fields (harmonic, magnetic, vortex, spherical, wind, etc.)
You will be guided through the creation of a convincing fire material using clouds and stencils textures! All is explained gradually and with great style. Highly informative.

Chapter 3 - Getting flexible with Soft Bodies and Cloth.
As you can expect, all that has been developed is covered here: baking, how to animate a spring, force fields and collision, using curves with softbodies (it will teach you how to animate a chain using an empty), stress maps, how to produce a fantastic cube of gelatin using lattices, simulating clothes. It will even explain how to use the demolition plugin to produce a window breaking in a spiderweb pattern!

Chapter 4 - Hair Essentials: The Long and Short of Strand Particles.
How to produce hair, fur and grass. After covering the basics, this chapter will guide you through the creation of an hairstyle on top of a practice head. One of my preferred chapters.

Chapter 5 - Making a Splash with Fluids.
One of the most interesting part of Blender: the fluid simulator. All is covered here: domains, resolution, inflow, outflow, fluid object intersection, kinematic viscosity, obstacles (considering animation, of course).

Chapter 6 - Bullet Physics and the Blender Game Engine.
One of the less undestood parts of Blender is certainly the game engine. So I was favourably impressed when I have seen an entire chapter dedicated to it. This chapter describes all the tools needed to produce hard bodies simulations, using the game engine and the powerfullness of the Bullet Physics Library. Actors, actuators, IPO curves, rigid body simulations with IPO curves, joints, ragdolls ... This is material that will be probably new to most Blender users.

Chapter 7 - Imitation of Life: Simulating Trees and Plants.
This chapter explores a few tools that can be used for creating trees and vegetation in general, like the L-System, ngPlant and Ivy Generator.

Each chapter is independent, so you don’t need to read the book from the first page, with the exception of chapter 4, who strongly depends by the two previous chapters. This book is of course not intended for beginners. This book is completely updated with the latest Blender development and it covers the actual stable release. This is the documentation Blender needs. I highly recommend this book. It is well written, well presented, well structured and, most importantly, it’s definitely fun!
Not For Beginners, But Definitely a Buy!Rating: 5
07 Jul 2008 @ amazon.com

I purchased this hoping to learn to use Blender, and open-source program available from blender.org. The book is very well written, very informative, and an excellent reference, but definitely NOT for beginners; the author even says so. If you, like me, are a beginner, either buy this AFTER getting "Character Animation With Blender" or "The Essential Blender," buy it WITH one of those, but if you are serious about learning 3D imaging, animated or not, this is a definitive must for your library.
Particles, Soft Bodies, and Hair!Rating: 5
03 Jul 2008 @ amazon.com

I must say, I’m biased... I started liking this book the first time I read the title! The book is very impressive, it is full-color, lots of images, and the chapters are nice and modular so you can jump to the section the topic you’re interested in. Tony Mullen did a great job in making the complex straightforward. The tasks in the chapters are clearly written in step-by-step style. He gets right to the point of the chapter and has you work through the material. Another nice touch is seeing pics and blurbs on various Blender artists/developers.
Great book!Rating: 5
26 Jun 2008 @ amazon.com

I recommend this book to anyone who wants to learn and/or master physics in Blender 2.46. This book has great tutorials. Unlike Tony Mullen’s other book Introduction to Character Animation you are not working on one project, you work on lots a bit like the Essential blender. There are pictures to help you on every page and there ar .blend files on the CD.
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