

Hits 164 Hinzugefügt 12 Oct 06 Aktualisiert 12 Oct 06
MetroModeler

License Commercial
Demo Trial Version
OS Win 2000, Win 2003, Win ME, Win XP
Languages English
Beschreibung
MetroModeler is 3D modeling software that makes it easy to create 3D models of buildings, streets, and cities, suitable for use in 3D art, video games, or television or motion picture special effects.
MetroModeler is a Windows program centered around 2 very powerful utilities: a Random Building Generator and a Random City Generator.
MetroModeler is a program for creating 3D models of urban structures and urban scenes. You can use it to create 3D models of houses, buildings, streets, and cities. Since it is designed solely for this purpose, you may find it is much easier to create such models using MetroModeler than by using a general-purpose 3D program designed to create any type of 3D models.
MetroModeler creates its output in the commonly used Wavefront .obj format that can be read by many other 3D modeling and rendering programs such as Bryce 5.5. You can therefore use the models created in MetroModeler for such applications as ray tracing, video gaming, virtual reality, animation, motion picture or television special effects, etc, by importing your output .obj file into some other program such as 3D Studio Max that is used for these purposes.
To create 3D models in MetroModeler, you need to create a MetroModeler script, which is just an ASCII file (with an extension of .mms) that uses one or more of the 200 built-in MetroModeler functions.
There are 2 ways to make such a script: (1) Manually create the script yourself by repeatedly pressing the Insert Function Call button, and filling in the form. (2) Have MetroModeler create the script automatically, by using the Random Building Generator utility (see the separate help topic on this utility).
The first of these 2 ways offers you absolute control, but the second way is much easier.
Manually creating the script yourself is not as hard as you might think. You do not need to learn any scripting language to create the scripts, and you do not need to have any knowledge of programming or programming ability. You can create a MetroModeler script by repeatedly using the Insert Function Call button, choosing one of more than 200 functions, and simply filling in the blanks in the form that appears after you have chosen your function. Graphical tools will help make it easy to fill in the form that appears after you have selected a function to use.
After you have added a function call, you can later change the function call by moving the edit cursor to the line that has the call, and pressing the Edit Current Line button. This will bring up the same dialog you used to add the function call, and will show what each part of the function call specifies, allowing you to easily make a change. You can also edit a function call (or add a new one) by typing directly into your script (although only experienced users will want to do that).
After you have created a script, you press the Create and Show .Obj File button to see the 3D model created by your script. When you press this button, your 3D model is saved in the Wavefront .obj format, which can be read by most major 3D packages.
There is a much easier way to create MetroModeler scripts: just press the Random Building Generator button. This utility includes a batch button that allows you to generate 100 or more MetroModeler scripts (and their corresponding Wavefront .obj files) automatically.
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