

Hits 88 Hinzugefügt 14 Aug 08 Aktualisiert 14 Aug 08
Beschreibung
Force one surface to fit around several other surfaces.
Elements:
NURBS or Polygon target objects
Polygon source mesh
Overview:
In this example, we take a modeled polygon arm or “skin” and have it conform to underlying muscles. Although the purpose is for better skin simulation, shrink wrapping geometry can be used for a variety of techniques and provides cool animation effects. ...
Kommentar hinzufügen!
Du mußt Dich zuerst einloggen, damit Du eine Kommentar/Review schreiben kannst!