3DXO - The Finest 3D Resources
Locale Page...  Global  |  Germany
Member access...Password vergessen?    Mitglied werden!

3DXO.COM is the new home of CYGAD's 3DXTRA!
Please use and bookmark only this resource from now!
News einsenden    URL / Entry hinzufügen    
Maya: Texturing

AVG Rating: 0.00
  Hits 95   Hinzugefügt 23 Aug 08   Aktualisiert 23 Aug 08
Mental Ray Approximation Editor by Todd Palamar  
Publisher Surrealistic Producing Effects

Beschreibung
Subdivisions, Mental Ray’s approximation editor and displacement maps

Elements:
Polygon source mesh modeled with all quads, triangles, or a mixture of both
Displacement map.

Overview:
Convert a rigged, low polygon model of an octopus into a subdivision surface using Mental Ray’s approximation editor. Once established, add a displacement map for further detail. Ultimately this gives you the ability to use the approximation editor to control the tessellation of the polygon object during render time.
Kommentar hinzufügen! 
Du mußt Dich zuerst einloggen, damit Du eine Kommentar/Review schreiben kannst!
advertisement

© 2001 - 2008 3DXO | All rights reserved. | Terms of Service | About | Time data: GMT +1! | Portal Release X3 Beta | RunTime: 0.4711
Optimized for Internet Explorer 6.0+!

Broken Link Report