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Hits 2.063 Hinzugefügt 19 Jan 06 Aktualisiert 19 Jan 06
"It’s all in the Eyes" - creating realistic eyes by Adam Baroody

Creating a character is one thing but creating a character in 3d that has depth is another. In life, the eye is a window to the soul. Eyes show inner thought because they have depth to them. At some level ...
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Hits 203 Hinzugefügt 27 Jan 06 Aktualisiert 27 Jan 06
’Dirty’ Materialien by Marko

hier wird ein Schmutz-Material erstellt...


Hits 1.009 Hinzugefügt 26 May 07 Aktualisiert 26 May 07
A little bit of Bricolage by Miguel Madaíl de Freitas

Ok, I’m going to describe a little about the modelling of this scene. Before I begin, let me say that I applied displacement maps to almost every object in this scene, appearing that actual modelling ...
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Hits 156 Hinzugefügt 21 Jan 08 Aktualisiert 21 Jan 08
A SIMPLE ORB

The following is a very basic tutorial on how to create a reflective marble, or glass orb.


Hits 207 Hinzugefügt 08 Oct 07 Aktualisiert 08 Oct 07
Advance Materials by Mario Malagrino

The tutorial is created by CG Artist Mario Malagrino; who shows us how to create Advance Materials for Car paint and any other high gloss Industrial Design product.


Hits 790 Hinzugefügt 05 Jun 07 Aktualisiert 05 Jun 07
All-In-One Basics Tutorial by Colin Barnette

This Tutorial is for 3ds Max Users with little or no experience at all. Yet, I assume that you have a general knowledge of computers and common sense=). I am using 3ds Max R4. In this tutorial we will ...
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Hits 243 Hinzugefügt 28 Jul 07 Aktualisiert 28 Jul 07
An In-Depth Look at UVW Mapping an Object

3ds Max 5 includes an incredible array of new tools for UVW-mapping an object. Depending on your project, and on your budget for extra plugins, mapping and texturing an object is a breeze (especially ...
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Hits 360 Hinzugefügt 11 May 07 Aktualisiert 11 May 07
Brushed metal using procedurals by Peter Åsberg

Hello again and welcome to the second installment of my procedural tutorials. In this tutorial we’ll be making a brushed metal. It will focus both on the procedurals used and on the Raytrace material ...
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Hits 267 Hinzugefügt 20 Nov 07 Aktualisiert 20 Nov 07
Bubble Tutorial

Tutorial learn you how to create a bubble in 3d s max.


Hits 88 Hinzugefügt 28 Mar 08 Aktualisiert 28 Mar 08
Cameleon Paint tutorial by Daniel Buck

Start with a basic ray traced material, with a fresnel falloff in the reflection slot, and higher specular and Glossiness values.
For the Diffuse slot, insert a "Gradient Ramp". This works almost exactly ...
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