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AVG Rating: 0.00
  Hits 72   Hinzugefügt 12 Oct 07   Aktualisiert 12 Oct 07
Mapping through Reactor Cloth  
I will explain you how to use reactor cloth in mapping any object or model. All of you noticed that every model required lot of tweaking to remove the stretching.
Publisher CGArena
AVG Rating: 8.00
  Hits 216   Hinzugefügt 23 May 07   Aktualisiert 23 May 07
Metal Surfaces by Arild Wiro  
Material Setup and downloadable matlibs for: - Metal, generic, non-raytraced - a quickly rendered, matt, generic metal - Metal, steel, raytraced - highly reflective, polished steel - Metal, aluminium, ... mehr
Publisher 3D Total
AVG Rating: 8.00
  Hits 202   Hinzugefügt 29 May 07   Aktualisiert 29 May 07
Modelling a planet. Setting up the scene and light. by Henry H. Pashkov  
First it should be mentioned that this method is useful only for those cases when the planet is shown at the middle or background. 1. Create the scene in 3D MAX 2. In Geometry --> geosphere create ... mehr
Publisher 3DM3.com
AVG Rating: 0.00
  Hits 256   Hinzugefügt 19 Jan 06   Aktualisiert 19 Jan 06
Multiple Texture Mappings by Jerry Sandefur  
Two of the most annoying problems associated with 3D object texture mapping are "stretching" and visible seams. These problems can destroy an objects believability, making them look artificial. Fortunately ... mehr
Publisher 3D LuVr
AVG Rating: 0.00
  Hits 136   Hinzugefügt 22 Oct 07   Aktualisiert 22 Oct 07
MUSHROOM STRUCTURE  
learn y7ou how to create a mushroom in 3d s max
Publisher cgworld.org
AVG Rating: 0.00
  Hits 424   Hinzugefügt 16 Jul 07   Aktualisiert 16 Jul 07
Ocean Water in 3ds max  
This tutorials will show you how to create a realistic water material for use in an ocean scene. I will be using 3D Studio MAX to create this material but the concepts will apply to other versions as ... mehr
Publisher 3dflashworld
AVG Rating: 3.00
  Hits 155   Hinzugefügt 27 May 07   Aktualisiert 27 May 07
Portal by Javier Núñez ja3d  
Ok, let’s go, this scene has been made with 3D Studio Max 5.1, but this tutorial is valid for any 3D package. The project is divided in two parts: modelling and texturing, the 90% of textures used in ... mehr
Publisher 3D Total
AVG Rating: 9.33
  Hits 565   Hinzugefügt 19 Jan 06   Aktualisiert 19 Jan 06
Procedural Shaders: Magma/Lava Effect by Allan McKay  
A while ago I had some spare time and made an effect of acid melting over a ball, pretty simple effect, looks very nice. Anyway cut to this day, I’ve received heaps of requests on how the hell I did it, ... mehr
Publisher 3D LuVr
AVG Rating: 9.67
  Hits 633   Hinzugefügt 19 Jan 06   Aktualisiert 19 Jan 06
Procedural Shaders: Update on Lava by Allan McKay  
In the article Procedural Shaders: Magma/Lava Effect I wrote back in 2000, I roughly explained how I created a magma shader, but unfortunantly during that time I didn’t really have any free time to really ... mehr
Publisher 3D LuVr
AVG Rating: 0.00
  Hits 144   Hinzugefügt 28 May 07   Aktualisiert 28 May 07
PSYCHO MOM by Patrasciuc Cristian - PART 2  
Let’s pass to the next step (the most important of this project). First I set up the UV’s (only planar, box or cylindrical). This is like a sketch, because after I’ll paint the textures the UV’s will ... mehr
Publisher 3DM3.com
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