3DXO.COM is the new home of CYGAD's 3DXTRA!
Please use and bookmark only this resource from now!
Symbols
New
Updated
New & Updated


Hits 104 Hinzugefügt 12 Jun 07 Aktualisiert 12 Jun 07
Low Poly Game Character Hair by Paul Tosca

This tutorial is dedicated to Polycount community.
1. Hairstyles
2. Game models approach
3. Example of hairstyle
3.1. Tools used
3.2. Painting the hair texture
3.3. Hair geometry
3.4. Using ...
mehr


Hits 135 Hinzugefügt 23 Aug 08 Aktualisiert 23 Aug 08
Mental Ray Approximation Editor by Todd Palamar

Subdivisions, Mental Ray’s approximation editor and displacement maps
Elements:
Polygon source mesh modeled with all quads, triangles, or a mixture of both
Displacement map.
Overview:
Convert ...
mehr


Hits 117 Hinzugefügt 18 Jun 07 Aktualisiert 18 Jun 07
Mental Ray Texturing by Florian Wild

Many people keep asking if anyone got the custom mentalray bump nodes to work. Because many people think custom mentalray bump nodes are waaay better than the maya’s default bump2d nodes. Let’s have a ...
mehr


Hits 177 Hinzugefügt 17 May 07 Aktualisiert 17 May 07
Polygon Texturing by Ramy Hanna

This is a polygon-texturing tutorial for maya 5.0. In this tutorial, I am going to go through the steps it takes to layout UV’s of a model, create the texture map, specular map, and displacement map. ...
mehr


Hits 247 Hinzugefügt 31 May 07 Aktualisiert 31 May 07
Realistic Eye Modeling for 3D Characters by Krishnamurti Martins Costa

I’m posting a very simple tutorial on how to model and apply shaders to get realistic eyes, the "windows of your character’s soul". A lot of times, bad eyes can "kill" your character literally, even if ...
mehr


Hits 158 Hinzugefügt 19 May 07 Aktualisiert 19 May 07
Texturing a polygonal head model by Chris Kniffen

The following describes how I setup the UV’s for my model in order to paint the textures.


Hits 139 Hinzugefügt 26 Jan 06 Aktualisiert 26 Jan 06
UV Mapping in Maya 4.0 by kioku

Obwohl der UV-Editor in Maya schon recht ausgereift ist, kann das Abwickeln oft mit Zuhilfnahme des "normalen" Polymodeling erheblich beschleunigt werden...


Hits 264 Hinzugefügt 08 Sep 07 Aktualisiert 08 Sep 07
Volumetric Shader through Mental Ray by Silvia Palara

In this tutorial I will try to summarize what I learned throught trial and error about Mental Ray shaders, and how to achieve interesting volumetric effects only through shaders. My aim is to describe ...
mehr
advertisement
© 2001 - 2009 3DXO | All rights reserved. |
Terms of Service |
About | Time data: GMT +1! | Portal Release X3 Beta | RunTime: 2.6323
Optimized for Internet Explorer 6.0+!