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Bücher über 2D/3D Art Design, Charactere Entwicklung, Level Design, Engine Design, Physik und KI Programmierung speziell für Spieleentwickler, für Einsteiger und Profis


Hinzugefügt 02 Aug 06 Aktualisiert Today
Methoden der Computeranimation.

Das Buch richtet sich an eine Leserschaft, die bereits Grundkenntnisse in der Computergrafik hat. Vorwiegend ist hierbei an Studenten der Informatik gedacht, die bereits eine Computeranimationsvorlesung ...
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39.95
Neu ab 39.95
Gebraucht ab 28.00
Author Friedrich Wagner
Publisher Springer, Berlin
Publication Date 2006-03-08


Hinzugefügt 25 Nov 07 Aktualisiert Today
Microsoft XNA Game Studio Creators Guide

A complete guide to designing full-featured video games with Microsoft’s new free development platform for Xbox 360 and Windows. Creating and sharing games is now within everyone’s reach! Ideal for anyone ...
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21.95
Neu ab 17.83
Gebraucht ab 25.00
Author Pat MacGee
Publisher Mcgraw-Hill Professional
Publication Date 2007-06-25


Hinzugefügt 01 Dec 07 Aktualisiert Today
Microsoft(R) XNA(TM) Unleashed: Graphics and Game Programming for Xbox 360 and Windows (Unleashed)

Foreword by Tom Miller Developer, XNA Game Studio Express, Microsoft Corporation Microsoft XNA Unleashed provides comprehensive coverage and solid instruction on how to leverage the XNA Framework to create ...
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34.20
Neu ab 25.00
Gebraucht ab 32.72
Author Chad Carter
Publisher Sams
Publication Date 2007-08-28


Hinzugefügt 01 Aug 06 Aktualisiert Today
Mobile 3D Graphics

While advanced 3D graphics techniques are well understood and supported by industry standards, this is less true in the emerging mobile applications and games market. This book redresses this imbalance, ...
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63.99
Neu ab 29.15
Gebraucht ab 32.00
Author Alessio Malizia
Publisher Springer, Berlin
Publication Date 2006-10-17


Hinzugefügt 30 Mar 05 Aktualisiert Today
Modeling and Animation of 3D Game Characters with 3D Max 7

Modeling and Animation of 3D Game Characters teaches readers how to create a playable 3D character in 3DS Max 7. The book includes a complete overview of the 3D real-time character asset creation pipeline, ...
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Author Yancey Clinton
Publisher Mcgraw-Hill Professional
Publication Date 2005-11-29


Hinzugefügt 20 Oct 06 Aktualisiert Today
Modeling, UV Mapping, and Texturing 3D Game Weapons
This title is available as a Book and CD. This book is all meat and cuts right to the point - modelling and texturing game weapons like a professional. Written by Christian Chang, lead weapons modeller ...
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31.99
Neu ab 17.76
Gebraucht ab 26.68
Author Christian Chang
Publisher Wordware Publishing Inc., U.S.
Publication Date 2006-11-15


Hinzugefügt 01 Jun 05 Aktualisiert JUST
Models in Cooperative Game Theory Crisp, Fuzzy, and Multi-Choice Games

From the reviews of the first edition: "This small book can be very interesting for readers who want to study further generalizations of the classical topic on cooperative games. It investigates the ...
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58.80
Neu ab 58.80
Gebraucht ab 28.00
Author Stef Tijs
Publisher Springer, Berlin
Publication Date 2005-07-31


Hinzugefügt 24 Jan 05 Aktualisiert Today
More OpenGL Game Programming

Ready to put the newest, most advanced features of OpenGL to work in your games? "More OpenGL Game Programming" is more than simply a continuation of the successful "Beginning OpenGL Game Programming" ...
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39.99
Neu ab 29.93
Gebraucht ab 35.00
Author Dave Astle
Publisher Cengage Learning Services
Publication Date 2005-06-30


Hinzugefügt 27 Feb 02 Aktualisiert Today
Multi-player Game Programming

A technical guide that seeks to enable the reader to write a complete Internet ready video game. It reveals the techniques and secrets of online gaming technology, as well as the skills necessary to get ...
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68.99
Neu ab 35.65
Gebraucht ab 29.90
Author Patricia Pizer
Publisher Macmillan Technical Publishing
Publication Date 2001-06-28


Hinzugefügt 01 Jun 05 Aktualisiert Today
Open Source Game Development: Qt Games For Kde, Pda’s, And Windows (Game Development Series)

Open Source Game Development: Qt Games for KDE, PDA’s, and Windows provides beginning game programmers with a step-by-step resource to game programming. Using Linux/KDE/Qt, this book enables readers to ...
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31.99
Neu ab 16.08
Gebraucht ab 19.99
Author Andreas Beckermann
Publisher Cengage Learning Services
Publication Date 2005-10-03
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