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Bücher: 3D Game Development
Bücher über 2D/3D Art Design, Charactere Entwicklung, Level Design, Engine Design, Physik und KI Programmierung speziell für Spieleentwickler, für Einsteiger und Profis
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101 - 110 / 148
AVG Rating: 7.40
  Hinzugefügt 05 Dec 06   Aktualisiert Today
OpenGL Distilled  
OpenGL opens the door to the world of high-quality, high-performance 3D computer graphics. The preferred application programming interface for developing 3D applications, OpenGL is widely used in video ...
27.99 €
Neu ab 14.95 €
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Author Paul Martz
Publisher Addison-Wesley Longman, Amsterdam
Publication Date 2006-03-09
AVG Rating: 9.00
  Hinzugefügt 04 Aug 04   Aktualisiert Today
OpenGL Game Programming (Game Development Series)  
A guide to game development using the OpenGL graphics API. It covers how to integrate the non-graphical elements of Microsoft’s DirectX into OpenGL games. Examples are included to demonstrate concepts ... mehr
59.95 €
Neu ab 35.28 €
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Author Dave Astle
Publisher Cengage Learning Services
Publication Date 2002-05-31
AVG Rating: 8.62
  Hinzugefügt 12 Dec 06   Aktualisiert Today
OpenGL(R) Shading Language (2nd Edition)  
"As the ’Red Book’ is known to be the gold standard for OpenGL, the ’Orange Book’ is considered to be the gold standard for the OpenGL Shading Language. With Randi’s extensive knowledge of OpenGL and ... mehr
43.95 €
Neu ab 42.90 €
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Author Randi J. Rost
Publisher Addison-Wesley Longman, Amsterdam
Publication Date 2006-02-02
AVG Rating: 5.00
  Hinzugefügt 24 Jan 05   Aktualisiert 07 Jan 09
Patterns in Game Design (Game Development Series)  
Patterns in Game Design provides professional and aspiring game designers with the tools they need to really understand how games are made. It provides designers with a method for discussing and understanding ... mehr
39.99 €
Neu ab 29.61 €
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Author Jussi Holopainen
Publisher Charles River Media
Publication Date 2005-01-20
AVG Rating: 5.00
  Hinzugefügt 27 Feb 02   Aktualisiert Today
Physics for Game Developers  
Aimed at the game developer or student/hobbyist interested in physics, Physics for Game Developers reviews all the maths for creating realistic motion and collisions for cars, airplanes, boats, projectiles, ... mehr
24.60 €
Neu ab 19.79 €
Gebraucht ab 16.98 €
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Author David M. Bourg
Publisher O'Reilly Media
Publication Date 2001-11-26
AVG Rating: 9.00
  Hinzugefügt 24 Jan 05   Aktualisiert 07 Jan 09
Physics for Game Programmers  
This book illustrates how to infuse compelling and realistic action into game programming?even if you don?t have a college-level physics background! This book covers the basic physics and mathematical ... mehr
30.99 €
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Author Grant Palmer
Publisher Apress
Publication Date 2005-04-25
AVG Rating: 8.00
  Hinzugefügt 01 Jun 05   Aktualisiert Today
Physics-Based Animation (Graphics Series)  
This book is written to teach students and practitioners the theory behind the mathematical models and techniques required for physics-based animation. It does not teach the basic principles of animation, ... mehr
55.99 €
Neu ab 41.81 €
Gebraucht ab 60.15 €
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Author Knud Henriksen
Publisher Delmar
Publication Date 2005-08-09
AVG Rating: 8.00
  Hinzugefügt 26 Dec 05   Aktualisiert Today
Play Between Worlds : Exploring Online Game Culture  
Refuting the idea that playing video games is an act of isolation undertaken by teenaged boys in dark basement rooms, Taylor presents the world of online gaming as a thriving social scene where players ... mehr
23.99 €
Neu ab 14.79 €
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Author T. L. Taylor
Publisher The Mit Press
Publication Date 2006-04-04
AVG Rating: 0.00
  Hinzugefügt 07 Dec 05   Aktualisiert Today
Polygonal Modeling: Basic and Advanced Techniques (Wordware Game and Graphics Library)  
This book covers the basic aspects of polygonal modeling theory as well as practical lessons on topology construction most often overlooked in other titles. The book is not software specific and focuses ... mehr
31.99 €
Neu ab 17.98 €
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Author Mario Russo
Publisher Wordware Pub Co
Publication Date 2005-10-30
AVG Rating: 9.00
  Hinzugefügt 29 Nov 05   Aktualisiert Today
Programming the Nintendo Game Boy Advance: The Unofficial Guide (Game Development)  
A complete guide to designing games for the Nintendo Fame Boy Advance handheld video game system draws on public domain Game Boy development tools to demonstrate how to create simple Game Boy source code ... mehr
Author Andre LaMothe
Publisher Premier Press
Publication Date 2005-12
101 - 110 / 148
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