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Hits 29 Hinzugefügt 22 Sep 07 Aktualisiert 22 Sep 07
Bloody Checker Texture by Melinda Esponda Diaz

These are the main steps to make a “bloody” checker texture in the freeware software called Mapzone – Powerful Texturing Tool Ever, Download this software now and start working. We’ll go through creation ...
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Hits 48 Hinzugefügt 05 Jan 08 Aktualisiert 05 Jan 08
How to Implement Fog Equations in GLSL


Here is a tutorial that shows how to implement fog in OpenGL Shading Language. Fog equations are explained and per-vertex and per-pixel fog GLSL shaders are detailed. Several simple demos (using Demoniak3D) ...
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Hits 10 Hinzugefügt 20 Sep 07 Aktualisiert 20 Sep 07
Lorenz Attractor OTL - a Python OP Quick Start by Georg Dümlein

This walk through explains the usage of the new python operator in Houdini 9. We will create a new SOP that modifies incoming geometry points to form a Lorenz Attractor.


Hits 16 Hinzugefügt 05 Sep 07 Aktualisiert 05 Sep 07
Making of Always in My Heart by Aulia Ully Rahmi

Hello Everyone, I created this artwork using: Corel Painter IX, Wacom Graphire 4x6 inch and Hyde, Japanese rocker and vocalist L’arc~en~ciel (in French it means "The Arc in the Sky) band.
Before doing ...
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Hits 22 Hinzugefügt 08 May 07 Aktualisiert 08 May 07
Maxwell Using KML Files

This is a very simple tutorial on how to use KML files from Google Earth in Maxwell, in order to obtain acurate light conditions for exterior shots.


Hits 22 Hinzugefügt 05 Oct 07 Aktualisiert 05 Oct 07
Painting Kadaj by Aulia Ully Rahmi

1. Make a blank canvas in Painter, fill that canvas with layer adjuster tool and pick dark green color. I make about 3208 X 2480 pixels 300dpi. Look at the custom brush, I mainly use Oils and acrylics ...
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Hits 37 Hinzugefügt 08 Sep 07 Aktualisiert 08 Sep 07
Photoreal Rendering with High Dynamic Range based Image Lightingby Bernhard Rieder

This study will describe you easy step by step how you can make your own hdri images, and use for your render to get a photorealistic look.
Chapter Overview
1. Preparations
2. Making your own ...
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