

Modeling a Blanket using 3ds max

Mental Ray Approximation Editor by Todd Palamar

Cloth Sheet by Todd Palamar

Soft Body Collisions by Todd Palamar

Shrink Wrap by Todd Palamar

Making of Italian Creek

Windows - Glass material by Daniel Buck

Maya Subdivision Surfaces - Modeling a human head by Yiqun Chen

Car Paint tutorial by Daniel Buck

Soft Shadows by Daniel Buck

Modeling weld spots by Daniel Buck

Creating a Drilled Break Rotor by Daniel Buck

Tennisball Modeling by Christer Bjørklund

Lofting (wires & tubular curves) by Daniel Buck

Digital Darkroom #2: Photoshop CS RAW Conversion by Daniel Buck

Car Paint: Basics by Daniel Buck

Falken Rim Tutorial by Travis Williams

Seat Leon II by David Melchor

Lighting, Texturing, Rendering in 3DSMAX: Part 1 by Mathias Lindgren

Animated Water/Sea by Jorge Lescale Mucio

Making the head of the Moria Orc by Leigh van der Byl

How to make a SOCCER BALL by Gianluca Panebianco

Lightsabers by Mike Hobson

Creating a winter landscape by Stefan Brock

Creating A 3D Eye (Nurbs) by Steven J. Tubbrit

High polygon realistic character creation by D.Pattenden

Bird Tutorial by Aivaras Grauzinis

Dave K’s Poly Head Modeling Tutorial