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Software: 3D Game Dev
Software & Tools for 3D Game Developer
AVG Rating: 8.38
  Hits 3.474   Added 14 Jun 05   Updated 21 Nov 05
Gmax  
Developer Autodesk
License Freeware
OS Windows
Languages English

Description
"As of October 6, 2005, Autodesk will no longer offer Gmax® software as a stand-alone product."

Gmax is a free 3D modeling and animation tool based on award-winning Autodesk® 3ds Max® software. Built for gamers to create their own in-game content for Gmax ready games, a gamer can produce everything from characters and vehicles to landscapes and props. Not only do you get to customize your games, you also learn 3D design within a professional-level tool.

Intended to be a fully capable 3D level editing, modeling, animation, and texture mapping tool, Autodesk Gmax ships with a full suite of professional 3D content and animation features. Autodesk Media and Entertainment approved game developers can publish Gmax game packs, which customize the downloadable version of Gmax into a fully featured level editor for supported game titles.


Features:

Architecture

- Multi-threaded for superior performance
- Support for Autodesk’s powerful 3ds Max scripting language MAXScript™
- Hardware accelerated viewport graphics support OpenGL, Direct3D, or Heidi®
- Individual modifiers, materials, maps, and controllers to help you model, texture and animate your own 3D content

Viewport interaction

- Amazingly real WYSIWYG viewports to display all the textures and animation you create
- Customize your viewports to help you model: Left, Right, Perspective, Top, etc.
- 2D and 3D snap system-to help you place objects where you want them
- Several object alignment tools to help you place, pivot, clone and array your 3D models
- Several selection and grouping tools to help you manage your 3D scene

Materials and Mapping

- Several texture mapping tools to help you align, rotate, and scale your textures on objects or faces
- Vertex colors painting tools
- Texture mapping options for spherical, planar, box projections
- Direct manipulation of texture vertices with extensive UVW Unwrap tool

Creation and Modeling

- Extensive 2D and 3D parametric primitives
- Convert 3D objects and primitives to other base geometry types
- Modeling tools for splines, polygons, polygonal mesh, and Bezier patches
- Polygon modeler with smoothing groups, mapping channels, vertex colors and custom face data
- Polygon "proof" tools
- MeshSmooth NURMS for organic modeling
- Advanced spline-based patch modeling with patch, extrusions, beveling, welding edges, vertices, and more
- Soft Selection tools for variably weighted surface control
- Patch surface modifiers like Relax, UVW Unwrap, UVW Map, Material, etc and sub-object selection modifier for greater control of the surface properties
- Explicit or procedural modeling modes

Animation

- Fully customizable timeline so you can create animations of any length and complexity
- Several controller types to help reduce time and complexity of creating animation
- Shaded Bones with a unique squash and stretch ability
- Trackview to help advanced animators manage complex animations
- The Trackbar can display audio files for matching up animations with audio
- Multiple keyframe animation tools to help you create realistic animation
- Basic character creation tools including a 2 limb animation solver, bones system and skinning

Lights

- Light types include omni, free and target spot, free and target directional
- All light types support plug-in shadows, shadow color and density, projected images, contrast, edge softness, attenuation and decay

Cameras

- Create cameras to visualize your animation
- Precise alignment and tracking tools to help you capture the action

Scripting

- Support for powerful 3ds Max MAXScript-write custom scripts to customize your user interface and tools
- Visual MAXScript, for quickly creating UI elements and layouts for MAXScript
- Drag and drop support for MAXScript-add your favorite scripts to your toolbar
- MAXScript Macro Recorder records your commands as you create-a great tool to help you learn MAXScript for you future job as an animator

Workflow

- Non-modal workflow: model, texture and animate in one consistent interface
- Xrefs-load external references to help manage your assets
- Add User Interface elements like sliders, dropdown lists, and buttons
- Parameter Wiring connects any parameter from one object to another for cause and effect style animation
- Undo and Redo definable in-depth with separate scene and viewport lists
- Customizable user interface-customize your environment to suit your taste.
- Customize interface elements, colors, custom toolbars, buttons, tool tips, macros, and scripts and quad menus.
- Support for Macromedia Flash for complete user interface customization.
- Context-sensitive menus for fast workflow
[ Add a Comment ]Member Comments
good
27 Apr 2007 - 03:17 | squall_dts

i want get software
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