3DXO - The Finest 3D Resources
Locale Page...  Global  |  Germany
Member access...Lost Password?    Join Now!

3DXO.COM is the new home of CYGAD's 3DXTRA!
Please use and bookmark only this resource from now!
Quick Search
Advertisement
mySOULS - Share your 2nd life!


Symbols
New
Updated
New & Updated
Send News    Add URL / Entry    
Game Dev: Software
Software & Tools for 3D Game Developer
AVG Rating: 9.75
  Hits 580   Added 01 Feb 07   Updated 01 Feb 07
Torque Game Engine  
Developer GarageGames
License Commercial
Demo Trial Version
OS Linux, Mac OS X, Win 2000, Win 98, Win ME, Win XP
Languages English

Description
TGE is a complete proven package for a wide range of applications, with a flexible and controllable in-engine 3D Toolset and award-winning TorqueNet networking.

Code in TorqueScript and/or C++, then run your game on PC, OSX, or even XBox360 (with separate license) with TGE’s multi-platform CodeOnce feature... or bring your game into other Torque products, such as Torque Game Engine Advanced.

This is not just an SDK. Torque is a whole game development approach. We provide the technology, framework, methodology, tools, and a like-minded developer community of thousands; you provide the creativity and the drive to make your game.


Features:

3D Toolset
Integrated WYSIWYG "sandbox" Mission, GUI, and Terrain Builder editors for creating 3D environments.
Edit every aspect of your world, including terrain attributes, weather and fog, configure objects, set triggers and mission logic all in the WYSIWYG Mission Builder. Build fully scriptable interfaces, write custom controls, edit and test without exiting the GUI Builder. Includes mesh exporters for Maya, 3D Studio Max, LightWave, Blender, MilkShape and more.

GeoTerrain
Generate dynamically blended mountains, valleys,
and other seamless terrain with ease.
The integrated GeoTerrain heightfield generator is used to algorithmically create beautiful continuous terrain. The heightfield generator contains several algorithmic and fractal generators, ridge and valley localized smoothing, thermal and hydraulic erosion operators and much more.

Torque Lighting Kit
New in TGE version 1.5! Torque Lighting Kit is now integrated into the engine.
The Torque Lighting Kit enhances Torque’s lighting and rendering models, adding flexible in-game lighting editors and tools to significantly increase game atmosphere and design efficiency. New mission light objects can be configured as static or dynamic, omni or spotlights, and are capable of illuminating multiple interiors, DTS objects and terrain.

TorqueNet
Create large multiplayer games with the award-winning TorqueNet client/server networking architecture.
The Torque Game Engine has a strong multiplayer networking foundation built into the code. TorqueNet uses both UDP and TCP ;key features include: support of multiple data delivery requirements, partial object state updates,ghost management, packet stream management, and an optimized Notified Delivery Protocol.

Doorway
Create realistic indoor to outdoor transitions with seamless interior and exterior rendering.
Torque Game Engine features seamless integration of interior and exterior rendering. Featuring multi-pass texturing and lighting, and layered volumetric fog, the portal-based interiors-with detail brushes and animated lightmaps-are able to connect directly with the environment-mapped terrain.

Puppeteer
Incorporate your animated models with ease using Torque Game Engine’s mesh engine animation system.
Torque Game Engine’s mesh engine allows the use of animated multi-bone skeletons for dynamic, flexible character actions with a high level of detail. Other features include dynamic projected shadow maps, mesh vertex deformation animation, and support for complex multi-layered animation.

Source Included
Modify the functionality of the engine to suit your own purposes.
The source code provides you with near limitless ability to modify and improve upon the TGE engine. Modify the networking code, convert the level editor to an isometric level editor, or just use all of the cool stuff that all of the other TGE users are making and contributing to the community.

TorqueScript
Use the scripting language you know and love (or will grow to love)!
TGE uses the same scripting language as other Torque products. If you already use TGB, scripting will be second nature... if this is your first Torque product, the skills you learn will be translatable to other Torque products in the future. TorqueScript syntax is similar to C++, so if you are a C++ programmer, you already have a head start.

CodeOnce
Reach a wider audience by publishing your game on multiple platforms.
The same scripts will run on Windows or OSX, and can be ported into other Torque products as well. There is also a community-supported Linux version, and you can build your game onto Xbox 360 with a separate license. We are committed to multi-platform functionality, and are always looking to increase our platform support.

Audience Compatibility
Maximize your potential user base by catering to users with a wide range of hardware.
With support for hardware reaching all the way back to Windows 98 operating system and Voodoo 3 video cards- in addition to CodeOnce platform support-Torque Game Engine has the potential to reach a huge audience, which is a very important point for independent developers.

Helpful Resources
Additional functionality tools, game genre starter kits, and all kinds of content packs.
In addition to the engine you can purchase a plethora of additional resources such as Torque ShowTool Pro, the RTS Starter Kit, or Content Packs featuring models and environments from the likes of BraveTree and Tim Aste. Increase your knowledge of TGE using one of the available books, such as The Game Programmer’s Guide to Torque.
Add a Comment! 
You must login first, to write an comment/review!
advertisement

© 2001 - 2008 3DXO | All rights reserved. | Terms of Service | About | Time data: GMT +1! | Portal Release X3 Beta | RunTime: 0.6663
Optimized for Internet Explorer 6.0+!

Broken Link Report