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3D:Books:3D Game Development
Books about game design, charactere creation, level design, 3D engine design and programming, physics and AI programming especially for game developers, for beginners and professionals

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    Author Ian Millington
    Publisher Morgan Kaufmann
    Manufacturer Morgan Kaufmann
    Publication Date 2010-09-26

    ISBN 0123819768
    Game Physics Engine Development, Second Edition: How...
    32.29 $  30 New from 28.29 $  -  23 Used from 32.57 $

    Amazon.com
    Product Description: Game Physics Engine Development, Second Edition: How to Build a Robust Commercial-Grade Physics Engine for your Game


    Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties of objects that artists create, and combine them with realistic motion.


    The physics ENGINE is a computer program that you work into your game that simulates Newtonian physics and predict effects under different conditions. In video games, the physics engine uses real-time physics to improve realism. This is the only book in its category to take through the process of building a complete game-ready physics engine from scratch. Game physics is difficult, and mathematically challenging. There is a good deal of 'master-class' level information around, but almost nothing in any format that teaches the basics in a practical way. There is a clear need for a resource that tames the subject for the 95% of game developers who aren't applied mathematicians.  "Game Physics Engine Development" is that book.


    The 2nd edition includes NEW and/or material on: collision detection, 2D physics, casual game physics for Flash games, more references, a glossary, and end-of-chapter exercises.


    The companion website will include the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation. The Cyclone engine has been used in commercial game development.



    --A truly accessible text that allows even novice programmers to create powerful physics engines for their games.


    --Covers particle effects, flight simulation, car pysics, crates, destructible objects, cloth and ragdolls, and more.


    --Supports each new concept with diagrams, code, end-of-chapter exercises and resources.


    --This edition includes completely NEW material on: collision detection, 2D physics, casual game physics for Flash games.


    --Powerful associated website offering: the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation. The Cyclone engine has been used in commercial game development.

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