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Books about 2D/3D art design, charactere creation, level design, engine design, physics and AI programming especially for game developers, for beginners and professionals


Added 01 Jun 05 Updated Today
C# and Game Programming: A Beginner’s Guide

This second edition offers the same practical, hands-on approach as the first edition to learning the C# language through classic arcade game applications.

59.00 $
New from 35.95 $
Used from 22.98 $
Author Salvatore A. Buono
Publisher AK Peters, Ltd.
Publication Date 2005-01


Added 01 Jun 05 Updated 01 Dec 08
Careers In Focus: Computer & Video Game Design (Ferguson’s Careers in Focus)


32.95 $
New from 9.99 $
Used from 3.42 $
Author Inc Facts on File
Publisher Facts on File
Publication Date 2005-02-28


Added 24 Jan 05 Updated Today
Character Development and Storytelling for Games (Game Development Series)

This is a book of ideas and of choices. Knowing which choices to make is not teachable. It’s part of that creative instinct we call talent whose secret voice guides us every time we sit down at the keyboard. ...
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26.39 $
New from 23.50 $
Used from 19.20 $
Author Lee Sheldon
Publisher Course Technology PTR
Publication Date 2004-06-15


Added 24 Jan 05 Updated 01 Dec 08
Chris Crawford on Game Design

Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game. Without these skills, designers and developers lack the understanding to work with the ...
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31.15 $
New from 14.00 $
Used from 10.99 $
Author Chris Crawford
Publisher New Riders Games
Publication Date 2003-06-28


Added 11 Oct 04 Updated JUST
Collision Detection in Interactive 3D Environments (Morgan Kaufmann Series in Interactive 3D Technology)

The heart of any system that simulates the physical interaction between objects is collision detectionthe ability to detect when two objects have come into contact. This system is also one of the most ...
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61.56 $
New from 49.70 $
Used from 39.00 $
Author Gino van den Bergen
Publisher Morgan Kaufmann
Publication Date 2003-11-10


Added 24 Jan 05 Updated Today
Come, Let’s Play: Scenario-Based Programming Using LSCs and the Play-Engine

Text presents a powerful new language and methodology for programming complex reactive systems in a scenario-based manner. For researchers and practitioners. DLC: Software engineering.

77.69 $
New from 58.37 $
Used from 28.27 $
Author Rami Marelly
Publisher Springer
Publication Date 2003-08-13


Added 29 Nov 05 Updated JUST
Complete Game Publishing Primer : Concept to Postmortem (Game Development Series)

This insightful book provides an insider?s guide to starting a game company, from financing through the creation of the first game. The book follows the daily creation process through the variety of successes ...
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Author Behnaz Beaumont
Publisher Charles River Media
Publication Date 2006-02-15


Added 24 Jan 05 Updated Today
Composing Music For Video Games (Game Development Series)

Video game music is a new and unique challenge in the history of music making. The composer is faced with the unprecedented challenge of organizing musical ideas that play and respond to the ever-changing ...
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Author Andrew Clark
Publisher Charles River Media
Publication Date 2005-09-14


Added 06 Jul 05 Updated 01 Dec 08
Creating 3D Worlds : With CD-ROM

[back cover] Have you ever wondered how the photorealistic computer-generated landscapes that you see on television, in print, or in videogames are constructed? Creating 3D Worlds not only shows you ...
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29.99 $
New from 6.94 $
Used from 6.89 $
Author Simon Danaher
Publisher Barron's Educational Series
Publication Date 2005-09-16


Added 12 Aug 07 Updated Today
Creating Game Art for 3D Engines

Learn how to create commercial-quality game art and make it come alive in a 3D engine! "Creating Game Art for 3D Engines" is the ideal guide for the serious student or aspiring animator who wants to ...
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36.49 $
New from 23.59 $
Used from 25.43 $
Author Brad Strong
Publisher Charles River Media
Publication Date 2007-09-21
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