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Books about 2D/3D art design, charactere creation, level design, engine design, physics and AI programming especially for game developers, for beginners and professionals


Added 24 Jan 05 Updated Today
Essential Mathematics for Games and Interactive Applications : A Programmer’s Guide (The Morgan Kaufmann Series in Interactive 3d Technology)

As 3D games grow more sophisticated, the math background required of game developers steadily increases. However, many of the developers who have come into the industry in recent years do not have the ...
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67.57 $
New from 44.21 $
Used from 31.95 $
Author James M. Van Verth; Lars M. Bishop
Publisher Morgan Kaufmann
Publication Date 2004-03-25


Added 05 Jun 06 Updated 01 Dec 08
Foundations of 3D Graphics Programming : Using JOGL and Java3D

"A good, concise computer graphics textbook covering 3D concepts, essential fundamentals theory, and easy-to-follow OpenGL practical programming in Java." Dr. Jack Bresenham, Retired IBM Senior Technical ...
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63.96 $
New from 43.16 $
Used from 54.66 $
Author Edward J. Wegman
Publisher Springer
Publication Date 2006-07-10


Added 01 Jun 06 Updated JUST
Fundamentals of Game Design

For courses in Fundamentals of Game Design for all video game developers and designers With a focus on designing for the commercial entertainment market, this text teaches the principles and practice ...
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87.00 $
New from 44.70 $
Used from 34.99 $
Author Andrew Rollings
Publisher Prentice Hall
Publication Date 2006-09-23


Added 01 Jun 05 Updated 01 Dec 08
Fuzzy Mathematical Programming and Fuzzy Matrix Games (Studies in Fuzziness and Soft Computing)

From the reviews of the first edition: "The book presents a systematic theory … oriented primarily to senior undergraduate students, as well as to graduate students and researchers in the area ...
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169.00 $
New from 99.95 $
Used from 163.19 $
Author Suresh Chandra
Publisher Springer
Publication Date 2005-03-14


Added 24 Jan 05 Updated 01 Dec 08
Game Art: Creation, Direction, And Careers (Game Development)

Riccard Linde (Art Director) has been involved in the CG industry for over 10 years. Self-taught as an 3D artist he migrated into the games industry 4 years ago, from which date he has released four AAA ...
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32.97 $
New from 31.31 $
Used from 30.00 $
Author Riccard Linde
Publisher Charles River Media
Publication Date 2005-02


Added 01 Aug 06 Updated Today
Game Character Animation All in One

Within the world of video games, characters become almost living entities. Through the use of logic and artificial intelligence, the video-game character is able to act and react to each situation. As ...
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49.99 $
New from 2.49 $
Used from 2.00 $
Author Les Pardew
Publisher Course Technology PTR
Publication Date 2006-10-27


Added 26 Jul 06 Updated 01 Dec 08
Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2

A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for ...
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26.39 $
New from 7.98 $
Used from 5.98 $
Author Eric Thomas
Publisher Course Technology PTR
Publication Date 2006-06-16


Added 24 Jan 05 Updated 01 Dec 08
Game Character Development with Maya

If you thought Angelina Jolie was responsible for Lara Croft’s curves, think again! Long before the Hollywood actress brought the Tomb Raider heroine to life, Alias’ 3D modeling software Maya was used ...

36.49 $
New from 36.49 $
Used from 27.96 $
Author Antony Ward
Publisher New Riders Games
Publication Date 2004-12-02


Added 24 Jan 05 Updated Today
Game Coding Complete, Second Edition

Game Coding Complete, Second Edition is the essential hands-on guide to developing commercial quality games written by master game programmer, Mike McShaffry. This must-have second edition has been expanded ...
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44.99 $
New from 64.34 $
Used from 37.73 $
Author Mike McShaffry
Publisher Paraglyph
Publication Date 2005-01-14


Added 24 Jan 05 Updated JUST
Game Design Complete

Most books on game design and development treat the topic as if designers worked in a vacuum. But in the real world, game design almost always needs to work within the constraints of time, money, hardware ...
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31.19 $
New from 21.36 $
Used from 11.88 $
Author Patrick O'Luanaigh
Publisher Paraglyph Press
Publication Date 2005-12-12
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