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51 - 60 / 82
AVG Rating: 8.00
  Hits 196   Added 29 May 07   Updated 29 May 07
Modelling a planet. Setting up the scene and light. by Henry H. Pashkov  
First it should be mentioned that this method is useful only for those cases when the planet is shown at the middle or background. 1. Create the scene in 3D MAX 2. In Geometry --> geosphere create ... more
Publisher 3DM3.com
AVG Rating: 0.00
  Hits 252   Added 19 Jan 06   Updated 19 Jan 06
Multiple Texture Mappings by Jerry Sandefur  
Two of the most annoying problems associated with 3D object texture mapping are "stretching" and visible seams. These problems can destroy an objects believability, making them look artificial. Fortunately ... more
Publisher 3D LuVr
AVG Rating: 0.00
  Hits 131   Added 22 Oct 07   Updated 22 Oct 07
MUSHROOM STRUCTURE  
learn y7ou how to create a mushroom in 3d s max
Publisher cgworld.org
AVG Rating: 0.00
  Hits 418   Added 16 Jul 07   Updated 16 Jul 07
Ocean Water in 3ds max  
This tutorials will show you how to create a realistic water material for use in an ocean scene. I will be using 3D Studio MAX to create this material but the concepts will apply to other versions as ... more
Publisher 3dflashworld
AVG Rating: 3.00
  Hits 149   Added 27 May 07   Updated 27 May 07
Portal by Javier Núñez ja3d  
Ok, let’s go, this scene has been made with 3D Studio Max 5.1, but this tutorial is valid for any 3D package. The project is divided in two parts: modelling and texturing, the 90% of textures used in ... more
Publisher 3D Total
AVG Rating: 9.33
  Hits 557   Added 19 Jan 06   Updated 19 Jan 06
Procedural Shaders: Magma/Lava Effect by Allan McKay  
A while ago I had some spare time and made an effect of acid melting over a ball, pretty simple effect, looks very nice. Anyway cut to this day, I’ve received heaps of requests on how the hell I did it, ... more
Publisher 3D LuVr
AVG Rating: 9.67
  Hits 622   Added 19 Jan 06   Updated 19 Jan 06
Procedural Shaders: Update on Lava by Allan McKay  
In the article Procedural Shaders: Magma/Lava Effect I wrote back in 2000, I roughly explained how I created a magma shader, but unfortunantly during that time I didn’t really have any free time to really ... more
Publisher 3D LuVr
AVG Rating: 0.00
  Hits 137   Added 28 May 07   Updated 28 May 07
PSYCHO MOM by Patrasciuc Cristian - PART 2  
Let’s pass to the next step (the most important of this project). First I set up the UV’s (only planar, box or cylindrical). This is like a sketch, because after I’ll paint the textures the UV’s will ... more
Publisher 3DM3.com
AVG Rating: 0.00
  Hits 179   Added 12 Apr 07   Updated 12 Apr 07
Realistic bump map by Andrzej Gasior  
Hello everyone! In this short tutorial I will show you a simple way to create correct bump map for textile material.You are able to create any bump/displace surface using this way.
Publisher Evermotion.org
AVG Rating: 0.00
  Hits 266   Added 20 Jan 06   Updated 20 Jan 06
Rendering an object in a solid + wireframe mix  
In this tutorial you will learn how to render an object to an image with both the solid and the wireframe render, without using PhotoShop or anything else than 3D Studio Max. Key terms include wire, Opacity ... more
Publisher 3D Nuts!
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