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    6

    Hits: 1.231   Added: 6 years ago   Updated: never
  • Votes 14
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    This tutorial is designed to cover the basics of particles, essentially creating smoke using spray. Later on I will write a more in depth tutorial on covering this subject since there is so much to cover,... more

    Publisher 3D LuVr

    5.3

    Hits: 761   Added: 6 years ago   Updated: never
  • Votes 4
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    Essentially "Smokin" - Basic 3DSMAX Particles" was the very basic intro. I have been asked by sooo many people to write up a tutorial on smoke and fire, explosions and many other things which I have been... more

    Publisher 3D LuVr

    5.5

    Hits: 913   Added: 6 years ago   Updated: never
  • Votes 4
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  • So far you should have created a fairly convincing amount of smoke. Here I am going to cover the rest of smoke. How to control smoke, how to make it thick forest burning smoke or thin steam'esk smoke.... more

    Publisher 3D LuVr

    6.6

    Hits: 283   Added: 1 year ago   Updated: never
  • Votes 5
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    In this 3ds Max tutorial we’re going to create a simple 3d mountain. The mountain geometry will be created from a simple plane with the displace modifier and it will be textured with a combination of... more

    Publisher Polygon Blog
    License Free
    Format html

    9

    Hits: 248   Added: 1 year ago   Updated: never
  • Votes 3
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    In this tutorial we’re going to create an underwater scene in 3ds Max. We’re going to create a deep blue sea with light rays and bubbles. Creating convincing underwater scene is a challenging task and... more

    Publisher Polygon Blog
    License Free
    Format html

    10

    Hits: 200   Added: 1 year ago   Updated: never
  • Votes 2
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    In this 3ds Max tutorial we’re going to create a 3d water surface that could be a lake, a sea, or an ocean. The 3d water is illuminated with the Daylight system. It might sound complicated but it’s... more

    Publisher Polygon Blog
    License Free
    Format html

    6

    Hits: 889   Added: 4 years ago   Updated: never
  • Votes 2
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    First of all you have to create a basic particle system. ....

    Publisher 3D Total

    8.5

    Hits: 545   Added: 6 years ago   Updated: never
  • Votes 4
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  • Most of the time in the movies you will see hero FX shots containing firey explosions that are stock footage, rather than CG. Whereas every other element in that shot may be CG. The reason for this is... more

    Publisher 3D LuVr

    7

    Hits: 631   Added: 6 years ago   Updated: never
  • Votes 5
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    This is pretty much a breakdown of everything within Afterburn, essentially describing alot of the features and elements of Afterburn. To start off, assuming everyone's used Afterburn at least slightly... more

    Publisher 3D LuVr

    8.9

    Hits: 619   Added: 6 years ago   Updated: never
  • Votes 7
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  • I'll try to explain how to make firey CG explosions using afterburn and the octane shader. This assumes you have a basic knowledge of Afterburn and at least an intermediate knowledge of 3D Studio Max... more

    Publisher 3D LuVr



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