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Hits 229 Added 26 Jan 08 Updated 26 Jan 08
Creating a Jack Daniel’s Bottle

Philip Meyer has written this extensive Lightwave tutorial about modeling, surfacing and lighting a Jack Daniel’s Bottle. The tutorial focuses mainly on surfacing. If you don’t want to do the modeling, ...
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Hits 675 Added 19 Jan 06 Updated 19 Jan 06
Creating a winter landscape by Stefan Brock

In the next 20 minutes you will learn how to create a winter landscape. For this excersize you do need to have only a basic experience in Lightwave, so lets just start with it.


Hits 199 Added 05 Jun 07 Updated 05 Jun 07
Fantasy Letter by Erik Brimstedt

Okay, we’ll do a tutorial on heavy texturing now, turning a simple flat plane with a bunch of polygons into an old piece of paper with handwriting on it. 50% of the work will be done in Photoshop, and ...
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Hits 79 Added 30 May 07 Updated 30 May 07
Making of "3:00 am" by Sebastian Nöll & David Kötterheinrich

This Overview is about the 3.00am picture which Sebstian Nöll and me (David Kötterheinrich) created for 3dTotal.
While we had already created an indoor scene a few months ago ("room for two" which ...
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Hits 401 Added 20 Jan 06 Updated 20 Jan 06
Making the head of the Moria Orc by Leigh van der Byl

A brief look at the modelling of my orcs head, and a nice in-depth look at how I did the UV mapping, and painted the different textures for his head.
Well, this is how I made the head for my Moria ...
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Hits 52 Added 07 Jun 07 Updated 07 Jun 07
Procedural Texturing With Weightmaps by Andy Nicholas

Lightwave’s procedural surfacing features have dramatically improved since version 5, and they now provide a powerful alternative to using image maps. Although sometimes slower, they generally use less ...
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Hits 170 Added 15 Jun 07 Updated 15 Jun 07
The Street Racer by Kenji Gozum

Welcome to this mini-tutorial. This tutorial is about texturing a car using one of my previous models I have created. The car itself is based on the Nissan Skyline GT-R R34, modified to look like a street ...
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Hits 119 Added 19 Jan 06 Updated 19 Jan 06
Using Procedurals to dirty up image maps in LW3D by Giorgio Stark

In this short article I’ll talk about the lightwave procedurals and some of the many uses they can have, with a focus on the "FBM noise" and "puffy clouds" lightwave procudurals. This article aims to ...
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