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Books:
3D Game Development
Books about game design, charactere creation, level design, 3D engine design and programming, physics and AI programming especially for game developers, for beginners and professionals
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Hits: 1.061 Added: 7 years ago Updated: 57 minutes ago
Votes 4Report

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The book demonstrates how an audience model can inform the design process and take the games industry forward at a time when it is facing a schism between the games that the audience would like to play,... more
Author Richard Boon
Publisher Charles River Media
Manufacturer Charles River Media
Publication Date 2005-08-29
Release Date 2005-08-29
Paperback - 1 Pages
ISBN 1584504293
Format Illustrated
Hits: 978 Added: 7 years ago Updated: 9 hours ago
Votes 18Report

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There are many 2D and 3D books in the market that focus entirely upon the beginning to advanced usage of one particular program. This book encompasses the world of 2D and 3D software and game artwork... more
Author David Franson
Publisher Premier Press
Manufacturer Premier Press
Publication Date 2002-11-27
Paperback - 720 Pages
ISBN 1931841330
Format Illustrated
Hits: 1.689 Added: 2 years ago Updated: 11 hours ago
Votes 8Report

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Create exciting, interactive 3D apps for the iPhone and iPod TouchWhat a combination-using free, open-source Blender software and the SI02 game engine to create very cool 3D characters and games for the... more
Author Tony Mullen
Publisher Sybex
Manufacturer Sybex
Publication Date 2010-02-15
Paperback - 328 Pages
ISBN 0470574925
Hits: 838 Added: 7 years ago Updated: 6 hours ago
Votes 6Report

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Suitable for readers intrigued by 3D video games as a hobby or a potential career, this book offers an introduction to the world of 3D game animation and provides step-by-step instructions on creating... more
Author Kelly L. Murdock
Publisher For Dummies
Manufacturer For Dummies
Publication Date 2005-06-10
Paperback - 399 Pages
ISBN 0764587897
Hits: 701 Added: 2 years ago Updated: 21 hours ago
Votes 1Report

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This book takes a step-by-step approach to building a complete interactive 3D game using Silverlight and enhancing it through its related technologies. The book focuses on practical examples and has a... more
Author Gastón C. Hillar
Publisher Packt Publishing
Manufacturer Packt Publishing
Publication Date 2009-09-24
Paperback - 452 Pages
ISBN 1847198929
Hits: 828 Added: 7 years ago Updated: 6 hours ago
Votes 14Report

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A guide to the software engineering and programming of 3D engines. It talks about the process and shows how to construct the core elements of 3D systems, including data structures, the math system, and... more
Author David H. Eberly
Publisher Morgan Kaufmann
Manufacturer Morgan Kaufmann
Publication Date 2004-12-31
Hardcover - 752 Pages
ISBN 012229064X
Hits: 1.271 Added: 10 years ago Updated: 7 hours ago
Votes 73Report

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A major revision of the international bestseller on game programming!Graphics hardware has evolved enormously in the last decade. Hardware can now be directly controlled through techniques such as shader... more
Author David H. Eberly
Publisher Morgan Kaufmann
Manufacturer Morgan Kaufmann
Publication Date 2000-10-06
Hardcover - 561 Pages
ISBN 1558605932
Format Illustrated
Hits: 964 Added: 7 years ago Updated: 4 hours ago
Votes 87Report

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Shows step-by-step how to make a shader-based graphics engine and how to tame the technology. This work covers the essential techniques of scene graph management, and methods for managing memory usage... more
Author David H. Eberly
Publisher Morgan Kaufmann
Manufacturer Morgan Kaufmann
Publication Date 2006-11-17
Hardcover - 1040 Pages
ISBN 0122290631
Hits: 866 Added: 7 years ago Updated: 31 minutes ago
Votes 24Report

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A full-blown game engine is now an important industrial asset. Current engines exist with licensing fees of several $100,000, plus profit share costs. Because of these high costs, hobbyist game programmers... more
Author Oliver Duvel
Publisher Course Technology PTR
Manufacturer Course Technology PTR
Publication Date 2004-06-30
Paperback - 896 Pages
ISBN 1592003516
Format Illustrated
Hits: 970 Added: 3 years ago Updated: 45 minutes ago
Votes 2Report

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The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear... more
Author Luke Ahearn
Publisher Focal Press
Manufacturer Focal Press
Publication Date 2008-05-19
Paperback - 400 Pages
ISBN 0240808959
Format Illustrated
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