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Books: 3D Game Development
Books about 2D/3D art design, charactere creation, level design, engine design, physics and AI programming especially for game developers, for beginners and professionals
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61 - 70 / 205
AVG Rating: 0.00
  Added 24 Jan 05   Updated 21 Nov 08
Composing Music For Video Games (Game Development Series)  
Video game music is a new and unique challenge in the history of music making. The composer is faced with the unprecedented challenge of organizing musical ideas that play and respond to the ever-changing ... more
49.95 $
New from 49.95 $
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Author Andrew Clark
Publisher Charles River Media
Publication Date 2005-09-14
AVG Rating: 7.75
  Added 06 Jul 05   Updated 21 Nov 08
Creating 3D Worlds : With CD-ROM  
[back cover] Have you ever wondered how the photorealistic computer-generated landscapes that you see on television, in print, or in videogames are constructed? Creating 3D Worlds not only shows you ... more
29.99 $
New from 6.94 $
Used from 6.94 $
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Author Simon Danaher
Publisher Barron's Educational Series
Publication Date 2005-09-16
AVG Rating: 8.00
  Added 12 Aug 07   Updated 21 Nov 08
Creating Game Art for 3D Engines  
Learn how to create commercial-quality game art and make it come alive in a 3D engine! "Creating Game Art for 3D Engines" is the ideal guide for the serious student or aspiring animator who wants to ... more
32.99 $
New from 21.41 $
Used from 21.20 $
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Author Brad Strong
Publisher Charles River Media
Publication Date 2007-09-21
AVG Rating: 2.00
  Added 01 Jun 05   Updated 21 Nov 08
Creating Games in C++  
Do you love video games? Ever wondered if you could create one of your own, with all the bells and whistles? It?s not as complicated as you?d think, and you don?t need to be a math whiz or a programming ... more
22.79 $
New from 26.00 $
Used from 4.87 $
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Author Ron Little
Publisher New Riders Games
Publication Date 2007-02-01
AVG Rating: 10.00
  Added 24 Jan 05   Updated Today
Creating the Art of the Game  
The key word here is art: the dynamic 3D art that defines the world of computer games. This book teaches you everything you need to know about the planning, modeling, texturing, lighting, effects creation, ... more
31.49 $
New from 27.50 $
Used from 20.84 $
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Author Matthew Omernick
Publisher New Riders Games
Publication Date 2004-04-02
AVG Rating: 9.00
  Added 24 Jan 05   Updated Today
Cross Platform Game Programming (Game Development)  
With many of today’s games being released simultaneously on all platforms, the need for a good cross-platform development strategy is essential. Cross-Platform Game Programming covers this rarely discussed ... more
33.56 $
New from 11.51 $
Used from 2.60 $
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Author Steven Goodwin
Publisher Charles River Media
Publication Date 2005-03
AVG Rating: 7.00
  Added 06 Aug 04   Updated 21 Nov 08
Designing 3D Games That Sell!  
Aspiring game developers need to know how to develop a game that will "really" get published. They need step-by-step instructions on how to conceptualize, design, and develop a saleable game, and that’s ... more
36.46 $
New from 6.12 $
Used from 0.66 $
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Author Luke Ahearn
Publisher Charles River Media
Publication Date 2001-04
AVG Rating: 9.69
  Added 24 Jan 05   Updated 21 Nov 08
Designing Virtual Worlds  
Designing Virtual Worlds is the most comprehensive treatment of virtual world design to-date from one of the true pioneers and most sought-after design consultants. It’s a tour de force of VW design, ... more
31.49 $
New from 29.48 $
Used from 21.50 $
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Author Richard Bartle
Publisher New Riders Games
Publication Date 2003-07-25
AVG Rating: 9.00
  Added 24 Jan 05   Updated 21 Nov 08
Developing Online Games: An Insider’s Guide  
A soup-to-nuts overview of just what it takes to successfully design, develop and manage an online game. Learn from the top two online game developers through the real-world successes and mistakes not ... more
31.49 $
New from 205.26 $
Used from 29.98 $
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Author Bridgette Patrovsky
Publisher New Riders Games
Publication Date 2003-03-07
AVG Rating: 7.33
  Added 29 Nov 05   Updated Today
Developing Serious Games (Game Development Series)  
"Developing Serious Games" details what is involved in developing serious video games, from the use of affordable game engines to marketing and identifying sources of capital. The book is designed as ... more
29.67 $
New from 23.99 $
Used from 25.00 $
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Author Bryan Bergeron
Publisher Charles River Media
Publication Date 2006-01-10
61 - 70 / 205
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