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  • How to model a Table and a Chair

    How to model a Table and a Chair

  • 3D Underwater Scene

    3D Underwater Scene

  • Making of

    Making of "Sunrise in venise"

  • Leather in Vray by Zbigniew Ratajczak

    Leather in Vray by Zbigniew Ratajczak

  • Creating an Nuclear explosion effect in 3ds MAX

    Creating an Nuclear explosion effect in 3ds MAX

  • Modeling a Blanket using 3ds max

    Modeling a Blanket using 3ds max

  • Steaming coffee cup with 3ds MAX

    Steaming coffee cup with 3ds MAX

  • Low-Poly Character Modeling and Texturing by Athey Nansel-Moravetz

    Low-Poly Character Modeling and Texturing by Athey Nansel-Moravetz

  • Making of 'L'homme dans la foret' by Stefan Stinga

    Making of 'L'homme dans la foret' by Stefan Stinga

  • Learning Scattering and Translucency Part 01

    Learning Scattering and Translucency Part 01

  • Seat Leon II by David Melchor

    Seat Leon II by David Melchor

  • IES light in Vray by Zbigniew Ratajczak

    IES light in Vray by Zbigniew Ratajczak

  • Vray Lightmap Tutorial by PENdzel

    Vray Lightmap Tutorial by PENdzel

  • Creating a Rock Shader

    Creating a Rock Shader

  • Making of

    Making of "Cafe" by Tiziano Fioriti

  • Using VRay Global Illumination GI (Realistic Lighting)

    Using VRay Global Illumination GI (Realistic Lighting)

  • Sofa Modeling by Mahmoud Keshta

    Sofa Modeling by Mahmoud Keshta

  • "It's all in the Eyes" - creating realistic eyes by Adam Baroody

  • Making Crease Using 3D Studio Max For Interior Design

    Making Crease Using 3D Studio Max For Interior Design

  • Post production in architecture by PENdzel

    Post production in architecture by PENdzel

  • V-ray Glass Material

    V-ray Glass Material

  • Creating a Modern Day Lamp Part 2

    Creating a Modern Day Lamp Part 2

  • Animated Water/Sea by Jorge Lescale Mucio

    Animated Water/Sea by Jorge Lescale Mucio

  • Lighting, Texturing, Rendering in 3DSMAX: Part 1 by Mathias Lindgren

    Lighting, Texturing, Rendering in 3DSMAX: Part 1 by Mathias Lindgren

  • Basic Armchair by Pawel Kuciel

    Basic Armchair by Pawel Kuciel

  • Creating Realistic Water with Wakes by Patar Napitupulu

    Creating Realistic Water with Wakes by Patar Napitupulu

  • Details in materials by Smoke

    Details in materials by Smoke

  • Z4 Unleashed

    Z4 Unleashed

  • All-In-One Basics Tutorial by Colin Barnette

    All-In-One Basics Tutorial by Colin Barnette

  • Compositing: Camera Matching by Allan McKay

    Compositing: Camera Matching by Allan McKay

  • Automated Tank Tracks in 3ds max 6 by Jason Slabber

    Automated Tank Tracks in 3ds max 6 by Jason Slabber

  • Particle Rain by Stefano Rebecchi

    Particle Rain by Stefano Rebecchi

  • "Smokin 3" - Advanced 3dsmax Particles by Allan McKay

  • Making of: The Gates of Hell by Mario Russo

    Making of: The Gates of Hell by Mario Russo

  • Character Head Modeling by Mark Harrison-Ball

    Character Head Modeling by Mark Harrison-Ball

  • Cloth modeling by MF

    Cloth modeling by MF

  • Criven Tutorial by Aidan Gibbons

    Criven Tutorial by Aidan Gibbons

  • Modeling of Shark by Nikola Drincic

    Modeling of Shark by Nikola Drincic

  • DNA priority tutorial by Maxim Rudakov

    DNA priority tutorial by Maxim Rudakov

  • V-Ray Tutorial - Studio Lighting

    V-Ray Tutorial - Studio Lighting



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