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  • Creating Realistic Water with Wakes by Patar Napitupulu

    Creating Realistic Water with Wakes by Patar Napitupulu

  • Automated Tank Tracks in 3ds max 6 by Jason Slabber

    Automated Tank Tracks in 3ds max 6 by Jason Slabber

  • Movement of the automobile on a line by Dmitriy Shljahtenko

    Movement of the automobile on a line by Dmitriy Shljahtenko

  • Human Skin - the Mental Ray Subsurface Scattering Fast Skin shader by Philippe Le Miere

    Human Skin - the Mental Ray Subsurface Scattering Fast Skin shader by Philippe Le Miere

  • Animated Water/Sea by Jorge Lescale Mucio

    Animated Water/Sea by Jorge Lescale Mucio

  • Creating an Nuclear explosion effect in 3ds MAX

    Creating an Nuclear explosion effect in 3ds MAX

  • Water Dripping in 3ds max using Particle Flow

    Water Dripping in 3ds max using Particle Flow

  • Afterburn Fireball by Michael Seidl

    Afterburn Fireball by Michael Seidl

  • Create Fluid in Realflow

    Create Fluid in Realflow

  • Afterburn: Explosions by Allan McKay

    Afterburn: Explosions by Allan McKay

  • Lighting! by Dmitriy Shljahtenko

    Lighting! by Dmitriy Shljahtenko

  • Making of Marvin by Ajdin Barucija

    Making of Marvin by Ajdin Barucija

  • Seat Leon II by David Melchor

    Seat Leon II by David Melchor

  • All-In-One Basics Tutorial by Colin Barnette

    All-In-One Basics Tutorial by Colin Barnette

  • Particle Rain by Stefano Rebecchi

    Particle Rain by Stefano Rebecchi

  • Making of

    Making of "Sunrise in venise"

  • Steaming coffee cup with 3ds MAX

    Steaming coffee cup with 3ds MAX

  • Vray Lightning Tutorial by Linda Ferroni

    Vray Lightning Tutorial by Linda Ferroni

  • Procedural Shaders: Update on Lava by Allan McKay

    Procedural Shaders: Update on Lava by Allan McKay

  • Creating a Realistic Animated Cable/Rope/Flex by Matt Clark

    Creating a Realistic Animated Cable/Rope/Flex by Matt Clark

  • Leather in Vray by Zbigniew Ratajczak

    Leather in Vray by Zbigniew Ratajczak

  • Texturing the Cathedral by Chen Qingfeng

    Texturing the Cathedral by Chen Qingfeng

  • Subdvision Body Model - A female body from a cylinder by Wiro

    Subdvision Body Model - A female body from a cylinder by Wiro

  • Making Crease Using 3D Studio Max For Interior Design

    Making Crease Using 3D Studio Max For Interior Design

  • MentalRay GI Interior by PENdzel

    MentalRay GI Interior by PENdzel

  • Modeling weld spots by Daniel Buck

    Modeling weld spots by Daniel Buck

  • CocaCola can by Dave Wilson

    CocaCola can by Dave Wilson

  • Making of the Korean Actress

    Making of the Korean Actress "Song Hye Kyo" by Max Edwin Wahyudi

  • 3D Underwater Scene

    3D Underwater Scene

  • Engine Exhaust / Afterburner Tutorial in 3DS Max

    Engine Exhaust / Afterburner Tutorial in 3DS Max

  • Underwater Scene with 3DS Max and Mental Ray

    Underwater Scene with 3DS Max and Mental Ray

  • "It's all in the Eyes" - creating realistic eyes by Adam Baroody

  • Falken Rim Tutorial by Travis Williams

    Falken Rim Tutorial by Travis Williams

  • Compositing: Advanced compositing at a smaller scale by Allan McKay

    Compositing: Advanced compositing at a smaller scale by Allan McKay

  • "Smokin 1" - Basic 3dsmax Particles by Allan McKay

  • HDRI with 3DSMAX & Mental Ray by Emre Goren

    HDRI with 3DSMAX & Mental Ray by Emre Goren

  • Procedural Shaders: Magma/Lava Effect by Allan McKay

    Procedural Shaders: Magma/Lava Effect by Allan McKay

  • Making of: The Gates of Hell by Mario Russo

    Making of: The Gates of Hell by Mario Russo

  • Modeling a Blanket using 3ds max

    Modeling a Blanket using 3ds max

  • Breaking the Stone

    Breaking the Stone




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