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  • Mental Ray 3.5 - Sky and Sun by MF

    Mental Ray 3.5 - Sky and Sun by MF

  • Tank modeling tips by Piotr Kolus

    Tank modeling tips by Piotr Kolus

  • Leather in Vray by Zbigniew Ratajczak

    Leather in Vray by Zbigniew Ratajczak

  • Creating an Nuclear explosion effect in 3ds MAX

    Creating an Nuclear explosion effect in 3ds MAX

  • Female Body Modeling: Part 1 by Giorgio Luciano

    Female Body Modeling: Part 1 by Giorgio Luciano

  • Photorealistic Rendering with Vray by Dragos Jieanu

    Photorealistic Rendering with Vray by Dragos Jieanu

  • Create a Realistic Fireball using FumeFx

    Create a Realistic Fireball using FumeFx

  • Making Crease Using 3D Studio Max For Interior Design

    Making Crease Using 3D Studio Max For Interior Design

  • Reactor tutorial by Andrzej Gasior

    Reactor tutorial by Andrzej Gasior

  • Designing a Faucet by Mario Malagrino

    Designing a Faucet by Mario Malagrino

  • Advanced IK Setups by Adam Baroody

    Advanced IK Setups by Adam Baroody

  • Making of

    Making of "Cafe" by Tiziano Fioriti

  • Maxscript by a practical example

    Maxscript by a practical example

  • Particle Rain by Stefano Rebecchi

    Particle Rain by Stefano Rebecchi

  • Making of

    Making of "Sunrise in venise"

  • "It's all in the Eyes" - creating realistic eyes by Adam Baroody

  • Creating Realistic Water with Wakes by Patar Napitupulu

    Creating Realistic Water with Wakes by Patar Napitupulu

  • Animated Water/Sea by Jorge Lescale Mucio

    Animated Water/Sea by Jorge Lescale Mucio

  • Seat Leon II by David Melchor

    Seat Leon II by David Melchor

  • IES light in Vray by Zbigniew Ratajczak

    IES light in Vray by Zbigniew Ratajczak

  • Candle tutorial in Maxwell

    Candle tutorial in Maxwell

  • Basic Modelling Techniques in 3ds Max by Michael Bauer

    Basic Modelling Techniques in 3ds Max by Michael Bauer

  • Tank Rig Tutorial by Felix Rodriguez Joleanes

    Tank Rig Tutorial by Felix Rodriguez Joleanes

  • The Cobra Prince by Philip Herman

    The Cobra Prince by Philip Herman

  • Making of Vaulted Street by Cetin Tuker

    Making of Vaulted Street by Cetin Tuker

  • Modeling a Basic Set of Chairs and Table

    Modeling a Basic Set of Chairs and Table

  • Prepare hard-edged objects for Mudbox

    Prepare hard-edged objects for Mudbox

  • Creating a Realistic Animated Cable/Rope/Flex by Matt Clark

    Creating a Realistic Animated Cable/Rope/Flex by Matt Clark

  • Architectural compositing: Camera Match by Mateusz Stolarski

    Architectural compositing: Camera Match by Mateusz Stolarski

  • Subdvision Body Model - A female body from a cylinder by Wiro

    Subdvision Body Model - A female body from a cylinder by Wiro

  • Lighting, Texturing, Rendering in 3DSMAX: Part 1 by Mathias Lindgren

    Lighting, Texturing, Rendering in 3DSMAX: Part 1 by Mathias Lindgren

  • Falken Rim Tutorial by Travis Williams

    Falken Rim Tutorial by Travis Williams

  • Compositing: Advanced compositing at a smaller scale by Allan McKay

    Compositing: Advanced compositing at a smaller scale by Allan McKay

  • "Smokin 1" - Basic 3dsmax Particles by Allan McKay

  • All-In-One Basics Tutorial by Colin Barnette

    All-In-One Basics Tutorial by Colin Barnette

  • Compositing: Camera Matching by Allan McKay

    Compositing: Camera Matching by Allan McKay

  • 3dsmax: mental ray by _mistle_

    3dsmax: mental ray by _mistle_

  • Basic Armchair by Pawel Kuciel

    Basic Armchair by Pawel Kuciel

  • Automated Tank Tracks in 3ds max 6 by Jason Slabber

    Automated Tank Tracks in 3ds max 6 by Jason Slabber

  • Afro head modeling by Jiri Adamec

    Afro head modeling by Jiri Adamec



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