
Procedural Shaders: Update on Lava by Allan McKay

Worn, Painted Metal Surface by Arild Wiro

"It's all in the Eyes" - creating realistic eyes by Adam Baroody

Composite Materials by Richard TIlbury

Kitchen by Chen Quinfeng

Underwater Scene Exploration

3D Stylized Head Tutorial by Athey Nansel-Moravetz

Seat Leon II by David Melchor

Making of: The Gates of Hell by Mario Russo

Lighting, Texturing, Rendering in 3DSMAX: Part 1 by Mathias Lindgren

Leather in Vray by Zbigniew Ratajczak

Creating a glade using Grass-O-Matic Plugin by SpWar

CocaCola can by Dave Wilson

Space scene (view to the Earth)

Metal Surfaces by Arild Wiro

How to create a Photorealistic Modern Bathroom Part 2

Creating a Procedural Sea with 3D Studio Max

General Texturing Techniques by Richard Tilbury

How to create a Photorealistic Modern Bathroom Part 1

Apply Decals using a Composite Map

Creating Dripping Water with Particle Flow

Using HDR Images for Reflections

Creating an Animated Flag Part 2

The Basketball Player by SIKU

All-In-One Basics Tutorial by Colin Barnette

Procedural Shaders: Magma/Lava Effect by Allan McKay

How to create microscopic cell scenes by Necksmasher

Lighting, Texturing, Rendering in 3DSMAX: Part 2 by Mathias Lindgren

House texturing by Nikol Drincic

Creating an Asteroid by Allan McKay

Advance Materials by Mario Malagrino

Creating a simple realistic looking scene using simple objects by Okii Shirow

Transparent Blueprints by Travis Williams

Windows - Glass material by Daniel Buck

Brushed metal using procedurals by Peter Åsberg

Karamendos Cell

Canyon material using advanced procedurals and Vertex Colours by Peter Åsberg

Car Paint: Basics by Daniel Buck

Car Paint tutorial by Daniel Buck

An In-Depth Look at UVW Mapping an Object