
Procedural Shaders: Update on Lava by Allan McKay

Custom Scripted Shader in 3D Studio Max

3D Underwater Scene

Leather in Vray by Zbigniew Ratajczak

Low-Poly Character Modeling and Texturing by Athey Nansel-Moravetz

Learning Scattering and Translucency Part 01

Seat Leon II by David Melchor

Creating a Rock Shader

"It's all in the Eyes" - creating realistic eyes by Adam Baroody

V-ray Glass Material

Lighting, Texturing, Rendering in 3DSMAX: Part 1 by Mathias Lindgren

Details in materials by Smoke

Z4 Unleashed

All-In-One Basics Tutorial by Colin Barnette

Making of: The Gates of Hell by Mario Russo

Human Skin - the Mental Ray Subsurface Scattering Fast Skin shader by Philippe Le Miere

Creating a glade using Grass-O-Matic Plugin by SpWar

Procedural Shaders: Magma/Lava Effect by Allan McKay

Windows - Glass material by Daniel Buck

Canyon material using advanced procedurals and Vertex Colours by Peter Åsberg

Car Paint tutorial by Daniel Buck

Honda NSX "Raybrig" JGTC

Warehouse scene: Composite maps vs Unwrapping - using Total Textures by Richard Tilbury

How to create a Photorealistic Modern Bathroom Part 2

Creating a Toon Shader by Hans Sjunnesson

Underwater Scene with 3DS Max and Mental Ray

Creating a Night Sky with Procedural Twinkling Stars

Creating an Aged Chrome Material

UVW Unwrap Tutorial for hard-edged Objects

Mapping Procedures: 3ds max to ZBrush - ZBrush to 3ds max by O x H | d3 (Baiculescu Ovidiu Nicky)

Texturing The Ship Deck by Richard Tilbury

Creating a Car Paint Shader

How to create microscopic cell scenes by Necksmasher

Lighting, Texturing, Rendering in 3DSMAX: Part 2 by Mathias Lindgren

House texturing by Nikol Drincic

Creating an Asteroid by Allan McKay

Advance Materials by Mario Malagrino

Creating a simple realistic looking scene using simple objects by Okii Shirow

Transparent Blueprints by Travis Williams

Brushed metal using procedurals by Peter Åsberg