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  • Texturing the Cathedral by Chen Qingfeng

    Texturing the Cathedral by Chen Qingfeng

  • Making of: The Gates of Hell by Mario Russo

    Making of: The Gates of Hell by Mario Russo

  • Seat Leon II by David Melchor

    Seat Leon II by David Melchor

  • Human Skin - the Mental Ray Subsurface Scattering Fast Skin shader by Philippe Le Miere

    Human Skin - the Mental Ray Subsurface Scattering Fast Skin shader by Philippe Le Miere

  • All-In-One Basics Tutorial by Colin Barnette

    All-In-One Basics Tutorial by Colin Barnette

  • Procedural Shaders: Update on Lava by Allan McKay

    Procedural Shaders: Update on Lava by Allan McKay

  • Leather in Vray by Zbigniew Ratajczak

    Leather in Vray by Zbigniew Ratajczak

  • CocaCola can by Dave Wilson

    CocaCola can by Dave Wilson

  • 3D Underwater Scene

    3D Underwater Scene

  • Underwater Scene with 3DS Max and Mental Ray

    Underwater Scene with 3DS Max and Mental Ray

  • "It's all in the Eyes" - creating realistic eyes by Adam Baroody

  • Procedural Shaders: Magma/Lava Effect by Allan McKay

    Procedural Shaders: Magma/Lava Effect by Allan McKay

  • Car Paint: Basics by Daniel Buck

    Car Paint: Basics by Daniel Buck

  • Ella - Making of

    Ella - Making of

  • Lighting, Texturing, Rendering in 3DSMAX: Part 1 by Mathias Lindgren

    Lighting, Texturing, Rendering in 3DSMAX: Part 1 by Mathias Lindgren

  • Creating a glade using Grass-O-Matic Plugin by SpWar

    Creating a glade using Grass-O-Matic Plugin by SpWar

  • How to create microscopic cell scenes by Necksmasher

    How to create microscopic cell scenes by Necksmasher

  • Lighting, Texturing, Rendering in 3DSMAX: Part 2 by Mathias Lindgren

    Lighting, Texturing, Rendering in 3DSMAX: Part 2 by Mathias Lindgren

  • House texturing by Nikol Drincic

    House texturing by Nikol Drincic

  • Advance Materials by Mario Malagrino

    Advance Materials by Mario Malagrino

  • Creating an Asteroid by Allan McKay

    Creating an Asteroid by Allan McKay

  • Creating a simple realistic looking scene using simple objects by Okii Shirow

    Creating a simple realistic looking scene using simple objects by Okii Shirow

  • Transparent Blueprints by Travis Williams

    Transparent Blueprints by Travis Williams

  • Windows - Glass material by Daniel Buck

    Windows - Glass material by Daniel Buck

  • Brushed metal using procedurals by Peter Åsberg

    Brushed metal using procedurals by Peter Åsberg

  • Karamendos Cell

    Karamendos Cell

  • Canyon material using advanced procedurals and Vertex Colours by Peter Åsberg

    Canyon material using advanced procedurals and Vertex Colours by Peter Åsberg

  • Car Paint tutorial by Daniel Buck

    Car Paint tutorial by Daniel Buck

  • An In-Depth Look at UVW Mapping an Object

    An In-Depth Look at UVW Mapping an Object

  • Details in materials by Smoke

    Details in materials by Smoke

  • Worn, Painted Metal Surface by Arild Wiro

    Worn, Painted Metal Surface by Arild Wiro

  • Space scene (view to the Earth)

    Space scene (view to the Earth)

  • Chrome/Billet material by Daniel Buck

    Chrome/Billet material by Daniel Buck

  • Creating and Applying Reflective Materials in 3D Studio Max - By Brian-W.O.G

    Creating and Applying Reflective Materials in 3D Studio Max - By Brian-W.O.G

  • 3D Mountain in 3ds Max

    3D Mountain in 3ds Max

  • Creating 'The Ally by Joel LeLièvre

    Creating 'The Ally by Joel LeLièvre

  • Creating a Rube Goldberg machine in 3D Max

    Creating a Rube Goldberg machine in 3D Max

  • 3D Stylized Head Tutorial by Athey Nansel-Moravetz

    3D Stylized Head Tutorial by Athey Nansel-Moravetz

  • Create Neon Lights with Vray

    Create Neon Lights with Vray

  • Z4 Unleashed

    Z4 Unleashed




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