
Desert Life by Miguel Madaíl de Freitas

Underwater Scene with 3DS Max and Mental Ray

Canyon material using advanced procedurals and Vertex Colours by Peter Åsberg

Cel Shading concepts by J.I.Styles

Procedural Shaders: Update on Lava by Allan McKay

Underwater Scene Exploration

Making of: The Gates of Hell by Mario Russo

"It's all in the Eyes" - creating realistic eyes by Adam Baroody

General Texturing Techniques by Richard Tilbury

Worn, Painted Metal Surface by Arild Wiro

Composite Materials by Richard TIlbury

Creating Neon Text

Kitchen by Chen Quinfeng

3D Stylized Head Tutorial by Athey Nansel-Moravetz

Seat Leon II by David Melchor

Lighting, Texturing, Rendering in 3DSMAX: Part 1 by Mathias Lindgren

Leather in Vray by Zbigniew Ratajczak

Creating a glade using Grass-O-Matic Plugin by SpWar

CocaCola can by Dave Wilson

Space scene (view to the Earth)

Metal Surfaces by Arild Wiro

How to create a Photorealistic Modern Bathroom Part 2

Creating a Procedural Sea with 3D Studio Max

How to create a Photorealistic Modern Bathroom Part 1

Apply Decals using a Composite Map

Creating Dripping Water with Particle Flow

Using HDR Images for Reflections

Creating an Animated Flag Part 2

The Basketball Player by SIKU

All-In-One Basics Tutorial by Colin Barnette

Procedural Shaders: Magma/Lava Effect by Allan McKay

How to create microscopic cell scenes by Necksmasher

Lighting, Texturing, Rendering in 3DSMAX: Part 2 by Mathias Lindgren

House texturing by Nikol Drincic

Creating an Asteroid by Allan McKay

Advance Materials by Mario Malagrino

Creating a simple realistic looking scene using simple objects by Okii Shirow

Transparent Blueprints by Travis Williams

Windows - Glass material by Daniel Buck

Brushed metal using procedurals by Peter Åsberg