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  • Underwater Scene with 3DS Max and Mental Ray
  • An In-Depth Look at UVW Mapping an Object
  • All-In-One Basics Tutorial by Colin Barnette
  • Leather in Vray by Zbigniew Ratajczak
  • Karamendos Cell
  • Ink & Paint Shader
  • Seat Leon II by David Melchor
  • Lighting, Texturing, Rendering in 3DSMAX: Part 1 by Mathias Lindgren
  • Procedural Shaders: Update on Lava by Allan McKay
  • Creating a glade using Grass-O-Matic Plugin by SpWar
  • Procedural Shaders: Magma/Lava Effect by Allan McKay
  • Making of: The Gates of Hell by Mario Russo
  • How to create microscopic cell scenes by Necksmasher
  • Lighting, Texturing, Rendering in 3DSMAX: Part 2 by Mathias Lindgren
  • House texturing by Nikol Drincic
  • Advance Materials by Mario Malagrino
  • Creating an Asteroid by Allan McKay
  • Creating a simple realistic looking scene using simple objects by Okii Shirow
  • Transparent Blueprints by Travis Williams
  • Windows - Glass material by Daniel Buck
  • Brushed metal using procedurals by Peter Åsberg
  • Canyon material using advanced procedurals and Vertex Colours by Peter Åsberg
  • CocaCola can by Dave Wilson
  • Car Paint: Basics by Daniel Buck
  • Car Paint tutorial by Daniel Buck
  • Details in materials by Smoke
  • Worn, Painted Metal Surface by Arild Wiro
  • 3D Mountain in 3ds Max
  • Chrome/Billet material by Daniel Buck
  • Space scene (view to the Earth)
  • Creating and Applying Reflective Materials in 3D Studio Max - By Brian-W.O.G
  • Ella - Making of
  • 3D Stylized Head Tutorial by Athey Nansel-Moravetz
  • Creating a Rube Goldberg machine in 3D Max
  • Creating 'The Ally by Joel LeLièvre
  • Create Neon Lights with Vray
  • 3D Underwater Scene
  • Creating Light Caustics Using Mental Ray in 3D Studio Max
  • Z4 Unleashed
  • Entries 1 - 40 / 178


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