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  • Procedural Shaders: Update on Lava by Allan McKay

    Procedural Shaders: Update on Lava by Allan McKay

  • Worn, Painted Metal Surface by Arild Wiro

    Worn, Painted Metal Surface by Arild Wiro

  • "It's all in the Eyes" - creating realistic eyes by Adam Baroody

  • Composite Materials by Richard TIlbury

    Composite Materials by Richard TIlbury

  • Kitchen by Chen Quinfeng

    Kitchen by Chen Quinfeng

  • Underwater Scene Exploration

    Underwater Scene Exploration

  • 3D Stylized Head Tutorial by Athey Nansel-Moravetz

    3D Stylized Head Tutorial by Athey Nansel-Moravetz

  • Seat Leon II by David Melchor

    Seat Leon II by David Melchor

  • Making of: The Gates of Hell by Mario Russo

    Making of: The Gates of Hell by Mario Russo

  • Lighting, Texturing, Rendering in 3DSMAX: Part 1 by Mathias Lindgren

    Lighting, Texturing, Rendering in 3DSMAX: Part 1 by Mathias Lindgren

  • Leather in Vray by Zbigniew Ratajczak

    Leather in Vray by Zbigniew Ratajczak

  • Creating a glade using Grass-O-Matic Plugin by SpWar

    Creating a glade using Grass-O-Matic Plugin by SpWar

  • CocaCola can by Dave Wilson

    CocaCola can by Dave Wilson

  • Space scene (view to the Earth)

    Space scene (view to the Earth)

  • Metal Surfaces by Arild Wiro

    Metal Surfaces by Arild Wiro

  • How to create a Photorealistic Modern Bathroom Part 2

    How to create a Photorealistic Modern Bathroom Part 2

  • Creating a Procedural Sea with 3D Studio Max

    Creating a Procedural Sea with 3D Studio Max

  • General Texturing Techniques by Richard Tilbury

    General Texturing Techniques by Richard Tilbury

  • How to create a Photorealistic Modern Bathroom Part 1

    How to create a Photorealistic Modern Bathroom Part 1

  • Apply Decals using a Composite Map

    Apply Decals using a Composite Map

  • Creating Dripping Water with Particle Flow

    Creating Dripping Water with Particle Flow

  • Using HDR Images for Reflections

    Using HDR Images for Reflections

  • Creating an Animated Flag Part 2

    Creating an Animated Flag Part 2

  • The Basketball Player by SIKU

    The Basketball Player by SIKU

  • All-In-One Basics Tutorial by Colin Barnette

    All-In-One Basics Tutorial by Colin Barnette

  • Procedural Shaders: Magma/Lava Effect by Allan McKay

    Procedural Shaders: Magma/Lava Effect by Allan McKay

  • How to create microscopic cell scenes by Necksmasher

    How to create microscopic cell scenes by Necksmasher

  • Lighting, Texturing, Rendering in 3DSMAX: Part 2 by Mathias Lindgren

    Lighting, Texturing, Rendering in 3DSMAX: Part 2 by Mathias Lindgren

  • House texturing by Nikol Drincic

    House texturing by Nikol Drincic

  • Creating an Asteroid by Allan McKay

    Creating an Asteroid by Allan McKay

  • Advance Materials by Mario Malagrino

    Advance Materials by Mario Malagrino

  • Creating a simple realistic looking scene using simple objects by Okii Shirow

    Creating a simple realistic looking scene using simple objects by Okii Shirow

  • Transparent Blueprints by Travis Williams

    Transparent Blueprints by Travis Williams

  • Windows - Glass material by Daniel Buck

    Windows - Glass material by Daniel Buck

  • Brushed metal using procedurals by Peter Åsberg

    Brushed metal using procedurals by Peter Åsberg

  • Karamendos Cell

    Karamendos Cell

  • Canyon material using advanced procedurals and Vertex Colours by Peter Åsberg

    Canyon material using advanced procedurals and Vertex Colours by Peter Åsberg

  • Car Paint: Basics by Daniel Buck

    Car Paint: Basics by Daniel Buck

  • Car Paint tutorial by Daniel Buck

    Car Paint tutorial by Daniel Buck

  • An In-Depth Look at UVW Mapping an Object

    An In-Depth Look at UVW Mapping an Object



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