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  • Procedural Shaders: Update on Lava by Allan McKay

    Procedural Shaders: Update on Lava by Allan McKay

  • Custom Scripted Shader in 3D Studio Max

    Custom Scripted Shader in 3D Studio Max

  • 3D Underwater Scene

    3D Underwater Scene

  • Leather in Vray by Zbigniew Ratajczak

    Leather in Vray by Zbigniew Ratajczak

  • Low-Poly Character Modeling and Texturing by Athey Nansel-Moravetz

    Low-Poly Character Modeling and Texturing by Athey Nansel-Moravetz

  • Learning Scattering and Translucency Part 01

    Learning Scattering and Translucency Part 01

  • Seat Leon II by David Melchor

    Seat Leon II by David Melchor

  • Creating a Rock Shader

    Creating a Rock Shader

  • "It's all in the Eyes" - creating realistic eyes by Adam Baroody

  • V-ray Glass Material

    V-ray Glass Material

  • Lighting, Texturing, Rendering in 3DSMAX: Part 1 by Mathias Lindgren

    Lighting, Texturing, Rendering in 3DSMAX: Part 1 by Mathias Lindgren

  • Details in materials by Smoke

    Details in materials by Smoke

  • Z4 Unleashed

    Z4 Unleashed

  • All-In-One Basics Tutorial by Colin Barnette

    All-In-One Basics Tutorial by Colin Barnette

  • Making of: The Gates of Hell by Mario Russo

    Making of: The Gates of Hell by Mario Russo

  • Human Skin - the Mental Ray Subsurface Scattering Fast Skin shader by Philippe Le Miere

    Human Skin - the Mental Ray Subsurface Scattering Fast Skin shader by Philippe Le Miere

  • Creating a glade using Grass-O-Matic Plugin by SpWar

    Creating a glade using Grass-O-Matic Plugin by SpWar

  • Procedural Shaders: Magma/Lava Effect by Allan McKay

    Procedural Shaders: Magma/Lava Effect by Allan McKay

  • Windows - Glass material by Daniel Buck

    Windows - Glass material by Daniel Buck

  • Canyon material using advanced procedurals and Vertex Colours by Peter Åsberg

    Canyon material using advanced procedurals and Vertex Colours by Peter Åsberg

  • Car Paint tutorial by Daniel Buck

    Car Paint tutorial by Daniel Buck

  • Honda NSX

    Honda NSX "Raybrig" JGTC

  • Warehouse scene: Composite maps vs Unwrapping - using Total Textures by Richard Tilbury

    Warehouse scene: Composite maps vs Unwrapping - using Total Textures by Richard Tilbury

  • How to create a Photorealistic Modern Bathroom Part 2

    How to create a Photorealistic Modern Bathroom Part 2

  • Creating a Toon Shader by Hans Sjunnesson

    Creating a Toon Shader by Hans Sjunnesson

  • Underwater Scene with 3DS Max and Mental Ray

    Underwater Scene with 3DS Max and Mental Ray

  • Creating a Night Sky with Procedural Twinkling Stars

    Creating a Night Sky with Procedural Twinkling Stars

  • Creating an Aged Chrome Material

    Creating an Aged Chrome Material

  • UVW Unwrap Tutorial for hard-edged Objects

    UVW Unwrap Tutorial for hard-edged Objects

  • Mapping Procedures: 3ds max to ZBrush - ZBrush to 3ds max by O x H | d3 (Baiculescu Ovidiu Nicky)

    Mapping Procedures: 3ds max to ZBrush - ZBrush to 3ds max by O x H | d3 (Baiculescu Ovidiu Nicky)

  • Texturing The Ship Deck by Richard Tilbury

    Texturing The Ship Deck by Richard Tilbury

  • Creating a Car Paint Shader

    Creating a Car Paint Shader

  • How to create microscopic cell scenes by Necksmasher

    How to create microscopic cell scenes by Necksmasher

  • Lighting, Texturing, Rendering in 3DSMAX: Part 2 by Mathias Lindgren

    Lighting, Texturing, Rendering in 3DSMAX: Part 2 by Mathias Lindgren

  • House texturing by Nikol Drincic

    House texturing by Nikol Drincic

  • Creating an Asteroid by Allan McKay

    Creating an Asteroid by Allan McKay

  • Advance Materials by Mario Malagrino

    Advance Materials by Mario Malagrino

  • Creating a simple realistic looking scene using simple objects by Okii Shirow

    Creating a simple realistic looking scene using simple objects by Okii Shirow

  • Transparent Blueprints by Travis Williams

    Transparent Blueprints by Travis Williams

  • Brushed metal using procedurals by Peter Åsberg

    Brushed metal using procedurals by Peter Åsberg



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