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3D Tutorial Creating an Asteroid by Allan McKay


This tutorial is designed for advanced 3dsmaxers, I plan to cover how to create an aseteroid in 3D studio max using only max’s standard plugins. Essentially most of the work in creating the asteroid is done through three areas, particles, lighting and texturing.
All three of these areas are what make up the asteroids actual look and feel. Particles are what makes the actual form and shape plus motion, texturing makes the real look and shape of the asteroid, whereas lighting controls the real colouring of the particle system, although a lot of the colour can be portrayed through the diffuse channel in the material editor the colour is quite dull and lacks any real expression, the lighting really controls the look when it comes to lighting with the asteroid.

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