Like? Share!
3D Tutorials

3D Tutorial

"Smokin 3" - Advanced 3dsmax Particles by Allan McKay description

So far you should have created a fairly convincing amount of smoke. Here I am going to cover the rest of smoke. How to control smoke, how to make it thick forest burning smoke or thin steam’esk smoke. Cover motion bluring and glowing and when not to use them. Making them only emit once rather than all the time, great for particle dust ect. How to control how quickly it emits ect. All of the spacewarps, what they do and how they are usefull ect. And a lot more. Check it out...

Similar Tutorial

  • Animated Water/Sea by Jorge Lescale Mucio
  • Particle Rain by Stefano Rebecchi
  • Creating Realistic Water with Wakes by Patar Napitupulu
  • Procedural Shaders: Update on Lava by Allan McKay
  • RealFlow: Simple
  • Afterburn Fireball by Michael Seidl
  • Procedural Shaders: Magma/Lava Effect by Allan McKay
  • Creating an Nuclear explosion effect in 3ds MAX
  • Creating an Asteroid by Allan McKay
  • Afterburn: Quick Clouds by Allan McKay
  • Creating a Planet Shockwave Explosion in Space
  • Create Fluid in Realflow

  •  /  Tutorials
    © 2001 - 2015 | All rights reserved.
    Powered by |