
Introduction to Maya

Character Modeling for Next-Gen Games

Digital Sculpting: Human Anatomy: ZBrush-to-Maya workflow with Zack Petroc

3D Content Creation with Autodesk Maya

Character Texturing and Rendering. The Making of Jester, Volume Two.

Mental Ray: Lighting and Shaders: Rendering Techniques with Matt Hartle

Matchmoving: Object Tracking: 3D Tracking with Tim Dobberts

Character Modeling in Maya and Zbrush. The Making of Jester, Volume One.

Behind The Scenes Vol 2: Character Modeling for Production

Distressed Metal

Camera Projection Techniques in Maya: 3D Matte Painting with Darin Hilton

Head Modeling for Games: Low Poly Modeling with Mayan Escalante

Planks and Panels: Texturing Resource by Jeremy Engleman

Digital Environment Workflow: From Concept Sketch to 3D Render with Mark Lefitz

Maya Fluid Effects: Particle Integration

Organic Modeling 2: Head Patching

Character Animation for Interactive Media: Animation Technique with Robert Coddington

Maya Dynamics: Underwater Environments

Mental Ray: Global Illumination: Rendering Techniques with Matt Hartle

Digital Sets 1: Design, Modeling and Camera: Urban Environments with Eric Hanson

Texture Painting: Fundamentals

Maya Fluid Effects: Pyrotechnics

Matchmoving: Essential Production Techniques: 3D Tracking with Tim Dobberts

Nurbs Modeling 2

Maya Dynamics: Outer Space Environments

Paint Effects: Polygons and Dynamics: Advanced Techniques with Ethan Summers

Organic Modeling 1: Head Surfacing

Paint Effects 101: Fundamental Techniques with Ethan Summers

Matchmoving 101: Fundamentals: Camera Tracking Techniques with Stephen McClure

Automotive Modeling Techniques

Bricks and Blocks

Mental Ray: Fundamentals: Rendering Techniques with Matt Hartle

UV Mapping 101: Fundamental Layout Techniques

Kinematics 4: Arms and Legs

Stereoscopic Camera Fundamentals Maya and Lightwave Setup with Aristomenis Tsirbas

Learning Autodesk Maya 2013: A Video Introduction