
Cloth Simulation with SyFlex by Mauro Frau

Cloth by Duncan Burch (Dunky)

Dante Alighieri by Marco Menco

Making of the Flower Messenger by Jack Zhang

Fluid Particle tutorial by Kashif Riley

Rigging for Moosah & Chub by Adam Scott

Metallic Shader for XSI by Akari naim (funky)

Lightmap based Ambient Occlusion - Faking FG with sampled Lightmap and AO shader by Vladimir Jankijevic

Toon Shader in XSI by David Drbal

Wireframe Display for SubD's by Mobi

Making of Home & Fire by Marco A. Delgado

UNIT 35 by Stephane Israel

Basic Weight Painting by Mobi

Creating an Alien head by Grzegorz Jonkajtys

Making Balthar by Heber Alvarado

Texture blending using weight maps in Softimage XSI by Christoph Schinko

Making of Parthenon by Marco A. Delgado

Global Illumination and Final Gathering in mental ray

Making of Sofia by Thithiti K.

Making an Orc by Herbert Lowis

Making of "The Queen" by Peter Chan

Detail Polygon Modeling with Softimage 2011

Modeling a Realistic Rope

The making of The Rusty Meter by Vinny Chirayil

Transforming Objects with the Mouse Pointer

Portrait of a mobster by Alvaro Gasco

Cloth Simulation: Controlling it with Weight Maps by Neptune Image - Kashif C. Riley

Rendering for Animation with Final Gathering

Making of "Metamorfosi" by Bruno Maremonti

Scene Layers Overview

Working with ICE

Using Subsurface Scattering Shaders

About Transforming Objects

Custom Toolbars and Shelves

Irradiance Particles and HDRI Rendering

3D Content Creation with Softimage XSI

Center Manipulation

The Techniques of Aaron Sims: Volume 1: Designing with Photoshop, XSI, and ZBrush

Modeling a CD Jewel Case

Weights