
3D Content Creation with Autodesk 3dsMax

Robot Design: Concept, Model and Paint with Josh Nizzi

Global Illumination: Exteriors: V-Ray Lighting Techniques

Character Modeling for Production

Environment Creation for Production: 3ds Max Modeling and Texturing with Tim Jones

Character Texturing for Production

Gears of War Creature Design: Sketch, Model and Paint with James Hawkins

Global Illumination: Interiors: V-Ray Lighting Techniques with Christopher Nichols

Distressed Metal

Set Extension and Lighting Effects

Planks and Panels: Texturing Resource by Jeremy Engleman

3D Matte Painting and Camera Mapping

Environment Lighting for Production: 3ds Max Rendering Techniques with Tim Jones

Bricks and Blocks