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3D Tutorial finalRender 101: Simple Environment and Object Based GI by Stephen Reb


This is the first in a series of Final Render tutorials that will cover the basics of global illumination, HDRI, ray tracing, lights, caustics and sub-surface scattering. In this first, two-part lesson we’ll go over the essentials of global illumination using two methods of light generation. Part 1 will address environmentally produced GI.

Part 2 will examine HDRI basics and self-illuminated objects.

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